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Wikipedia / Kevin Cloud

Kevin Cloud is an American video game artist. He graduated from LSU-Shreveport in 1987 with a degree in political science. Cloud acquired his first full-time job as a computer artist at Softdisk in 1985. He was hired by id Software on March 10, 1992 to work as an assistant artist to lead artist Adrian Carmack, where he remained to work on popular computer games such as Wolfenstein 3D, Doom, and Quake, climbing the ranks of the company. Prior to his career at id, he was employed by Softdisk as an editorial director, where several other id founders worked. During that time he also worked as an illustrator for Softdisk's Commodore 64 disk magazine Loadstar. Cloud was an artist and co-owner of id until the ZeniMax Media merger in 2009, where he now serves as a senior producer.

Works

All games Cloud has worked on were developed by id Software unless stated otherwise.

Year

Title

Credited for

Original system(s)

Notes

1992

Wolfenstein 3D

Artist and Documentation

MS-DOS

1993

Doom

Artist

MS-DOS

1994

Doom II

Artist

MS-DOS

1996

Quake

Artist

MS-DOS

1997

Quake II

Artist and Project Director

Windows

1999

Quake III Arena

Artist

Windows

2003

Wolfenstein: Enemy Territory

Executive producer

WindowsMacintoshLinux

Developed by Splash Damage

2004

Doom 3

Artist

Windows

2007

Enemy Territory: Quake Wars

Executive producer

WindowsLinuxMac OS XPlayStation 3Xbox 360

Developed by Splash Damage

2009

Wolfenstein

Executive producer

WindowsPlayStation 3Xbox 360

Developed by Raven Software

2016

Doom

SnapMap Lead Producer

Windows, PlayStation 4, Xbox One, Nintendo Switch

2020

Doom Eternal

Additional development support

Windows, Stadia, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S

References