Wikipedia / List of software development philosophies
Wikipedia / List of software development philosophies
This is a list of approaches, styles, methodologies, and philosophies in software development and engineering. It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles, and laws.
Some of the mentioned methods are more relevant to a specific field than another, such as automotive or aerospace. The trend towards agile methods in software engineering is noticeable, however the need for improved studies on the subject is also paramount. Also note that some of the methods listed might be newer or older or still in use or out-dated, and the research on software design methods is not new and on-going.==Software development methodologies, guidelines, strategies==
Large-scale programming styles
Specification-related paradigms
Comprehensive systems
=== Rules of thumb, laws, guidelines and principles ===
300 Rules of Thumb and Nuggets of Wisdom (excerpt from Managing the Unmanageable - Rules, Tools, and Insights for Managing Software People and Teams by Mickey W. Mantle, Ron Lichty)
C++ Core Guidelines (Stroustrup/Sutter) P1 - P13 Philosophy rules
Command–query separation (CQS)
Do what I mean (DWIM)
Don't repeat yourself (DRY)
Law of Demeter, also known as the principle of least knowledge
Law of conservation of complexity, also known as Tesler's Law
Robustness principle, also known as Postel's law
Single source of truth (SSOT)
Single version of the truth (SVOT)
SOLID (object-oriented design)
You aren't gonna need it (YAGNI)
=== Other ===
Davis 201 Principles of Software Development
Don't Make Me Think (Principles of intuitive navigation and information design)
The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth)
The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software
The Philosophy of Computer Science
Where's the Theory for Software Engineering?
The Yo-yo problem
== Programming paradigms ==
== Software development methodologies ==
Agile Unified Process (AUP)
Extreme programming (XP)
Rational Unified Process (RUP)
Unified Process (UP)
== Software development processes ==
Bug-driven development (BgDD)
Domain-driven design (DDD)
Test-driven development (TDD)
User-centered design (UCD) (User-Driven Development (UDD))
Value-driven design (VDD)
== See also ==
Further reading
ISO/IEC/IEEE 26515:2018(E) - ISO/IEC/IEEE International Standard - Systems and software engineering — Developing information for users in an agile environment
Other materials, books, articles, etc.
Don't Make Me Think (book by Steve Krug about human computer interaction and web usability)
References