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Wikipedia / Mobile app development

Mobile app development is the act or process by which a mobile app is developed for one or more mobile devices, which can include personal digital assistants (PDA), enterprise digital assistants (EDA), or mobile phones. Such software applications are specifically designed to run on mobile devices, after considering many hardware constraints. Common constraints include central processing unit (CPU) architecture and speeds, available random-access memory (RAM), limited data storage capacities, and considerable variation in displays (technology, size, dimensions, resolution) and input methods (buttons, keyboards, touch screens with or without styluses). These applications (or 'apps') can be pre-installed on phones during manufacturing or delivered as web applications, using server-side or client-side processing (e.g., JavaScript) to provide an "application-like" experience within a web browser.

The mobile app development sector has experienced significant growth in Europe. A 2017 report from the Progressive Policy Institute estimated there were 1.89 million jobs in the app economy across the European Union (EU) by January 2017, marking a 15% increase from the previous year. These jobs include roles such as mobile app developers and other positions supporting the app economy.

Overview

To facilitate developing applications for mobile devices, and the consistency thereof, various approaches have been taken.

Most companies that ship a product (e.g., Apple, iPod/iPhone/iPad) provide an official software development kit (SDK). They may also opt to provide some form of software testing and/or quality assurance (QA). In exchange for being provided the SDK or other tools, it may be necessary for a prospective developer to sign some form of non-disclosure agreement (NDA), which restricts the sharing of privileged information.

As part of the development process, mobile user interface (UI) design is an essential step in the creation of mobile apps. Mobile UI designers consider constraints, contexts, screen space, input methods, and mobility as outlines for design. Constraints in mobile UI design, which include the limited attention span of the user and form factors such as a mobile device's screen size for a user's hand(s). Mobile UI context includes signal cues from user activity, such as the location where or the time when the device is in use, that can be observed from user interactions within a mobile app. Such context clues can be used to provide automatic suggestions when scheduling an appointment or activity or to filter a list of various services for the user.

The user is often the focus of interaction with their device, and the interface entails components of both hardware and software. User input allows for the users to manipulate a system, and the device's output allows the system to indicate the effects of the users' manipulation.

Overall, mobile UI design's goal is mainly for an understandable, user-friendly interface. Functionality is supported by mobile enterprise application platforms or integrated development environments (IDEs).

Developers of mobile applications must also consider a large array of devices with different screen sizes, hardware specifications, and configurations because of intense competition in mobile hardware and changes within each of the platforms.

Today, mobile apps are usually distributed via an official online outlet or marketplace (e.g., Apple: The App Store – Google: Google Play) and there is a formalized process by which developers submit their apps for approval and inclusion in those marketplaces. Historically, however, that was not always the case.

Mobile UIs, or front-ends, rely on mobile back-ends to support access to enterprise systems. The mobile back-end facilitates data routing, security, authentication, authorization, working off-line, and service orchestration. This functionality is supported by a mix of middleware components, including mobile app servers, mobile backend as a service (MBaaS), and service-oriented architecture (SOA) infrastructure.

Platform

The software development packages needed to develop, deploy, and manage mobile apps are made from many components and tools which allow a developer to write, test, and deploy applications for one or more target platforms.

Front-end development tools

Front-end development tools are focused on the user interface and user experience (UI-UX) and provide the following abilities:

  • UI design tools

  • SDKs to access device features

  • Cross-platform accommodations/support

Notable tools are listed below.

First party

First party tools include official SDKs published by, or on behalf of, the company responsible for the design of a given hardware platform (e.g., Apple, Google, etc.), and any third-party software that is officially supported for the purpose of developing mobile apps for that hardware.

Platform

Programming language

Debuggers available

Emulator available

Integrated development environment available

Cross-platform deployment

Installer packaging options

Development tool cost

Android

Java but portions of code can be in C, C++,

Kotlin

Debugger integrated in Eclipse, standalone debugging monitor available

Eclipse, IntelliJ IDEA, Android Studio, Project Kenai Android plugin for NetBeans

Android only, because of Dalvik VM, March 2009

apk

Free, IntelliJ IDEA Community Edition - Free

BlackBerry

Java

Debugger integrated in IDE

Eclipse, BlackBerry JDE

BlackBerry only, because of RIM API

alx, cod

Free

iOS SDK

Objective-C, Swift

LLDB debugger integrated in Xcode IDE

Bundled with iPhone SDK, integrated with Xcode IDE

Xcode

iPhone, iPad, iPod Touch

Only via App Store, needs review and approval by Apple Inc.

Apple tools are available for free for development on Mac. Applications can be run in a simulator or on a device. Some advanced abilities need a paid developer account.

iOS SDK

Object Pascal

Debugger integrated in Xcode IDE

Included in Delphi XE2 professional or higher

Embarcadero Delphi XE2

iPhone, iPad, iPod Touch

Only via App Store, needs review and approval by Apple Inc.

Development requires Intel-based Mac besides the IDE on Windows. Design is on Windows. Compiling and deploying is on Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key

Second party

Platform

Programming language

Debuggers available

Emulator available

Integrated development environment available

Cross-platform deployment

Installer packaging options

Development tool cost

Java ME

Java

Free emulator, Sun Java Wireless Toolkit, mpowerplayer

Eclipse, LMA NetBeans Mobility Pack

although many VM implementations have device specific bugs necessitating separate builds

Jad/Jar packaging; PRC files under Palm OS

Free

Third party

Platform

Programming language

Debuggers available

Emulator available

Integrated development environment available

Cross-platform deployment

Installer packaging options

Development tool cost

MobileTogether

XPath/XQuery, Action Trees visual programming language

Proprietary IDE on Windows only

Android, iOS, Windows, browser

The native distribution for each format

Free

App Inventor for Android

Visual blocks-based programming language, with Interface designer

Limited debugging tools built into IDE

Web-based interface designer, with connection to Java web-start program for blocks programming

Android devices

apk

Free

Appcelerator

JavaScript

, in Titanium Studio.

Emulator is available using native emulators

Titanium Studio based on Eclipse

Android, iPhone; BlackBerry, Tizen, mobile web

The native distribution format of each platform

Free, open-sourced Apache 2.0 licensed, commercial and enterprise licenses available

Basic4android

Visual Basic similar syntax

Emulator is available using native emulators

Proprietary IDE

Android

The native distribution format of each platform

Commercial licenses available

Codename One

Java

Eclipse, Netbeans

Android, iPhone, BlackBerry, Windows Mobile, J2ME

The native distribution format of each platform

Open Source GPLv2 and subscription-based build server

Solar2D

Lua

Xcode

Android, iOS, Nook Color

Native deployment for each platform

Free using MIT license

DragonRAD

Visual drag & drop tiles

Uses third-party emulators

Proprietary IDE

Android, BlackBerry, Windows Mobile

OTA deployment

Free & commercial licenses available

GeneXus for Mobile and Smart Devices

Knowledge representation and declarative programming-modeling for easy development, then code is automatically generated for each platform

GeneXus utilizes pre-tested code libraries and user debugging of code not necessary after code generation.

Publish in the cloud, test native in the device, no emulator needed

Proprietary IDE

Android, iOS (iPhone, iPad), BlackBerry OS, and even HTML5 if needed

The native distribution format of each platform and also cloud-browser-based

Free to try, commercial and enterprise licenses available

IBM MobileFirst Studio

HTML5, CSS3, JavaScript, and native SDK languages w/ Native Worklight API

, Mobile Browser Simulator or integration with Native SDK Debugger

Emulator is available using native emulators or Browser Simulator w/ Cordova Plugin

Eclipse plugin, Eclipse-based stand-alone

Android, iOS, BlackBerry 6,7, & 10, Windows Phone 7.5 & 8, Windows 8 (desktop, tablets), Adobe AIR, Mobile Web App, desktop browser web page

The native distribution format of each platform

Developer edition free via Eclipse Marketplace, commercial license for deployment

Lazarus

Object Pascal

, can debug in IDE via ActiveSync for Windows CE

Uses the emulators of the platforms

Lazarus IDE, including integrated GUI designer and debugger

Compiled language available for Windows CE, Linux-based devices, Symbian port in development

The native distribution format of each platform

Free

LambdaNative

Scheme

but can build and test on the localhost

Eclipse (software) (optional)

All native binaries: Android, iOS, BlackBerry 10, Windows, OS X, Linux, OpenBSD, OpenWrt

The native distribution format of each platform

Free (BSD license)

LiveCode

LiveCode

(integrated into IDE)

(iOS and Android emulators may be used)

iOS, Android, macOS, Windows, Linux, server, HTML5. Installer packaging

The native distribution format of each platform

free open-source edition, commercial and enterprise editions available

Macromedia Flash Lite

ActionScript

Bundled with IDE

Macromedia Flash MX2004/8, Eclipse

SIS-CAB deployment or OTA-IR-Bluetooth SWF files

Varies, free but limited with MTASC

Marmalade

C, C++

Visual Studio, Xcode

All native: Android, BlackBerry, BREW, iOS (iPhone), Maemo, Palm-webOS, Samsung bada, Symbian, Windows Mobile 6.x and desktop, OS X

The native distribution format of each platform

Commercial licenses available

Monaca

HTML5, CSS, JavaScript

Preview is available on cloud IDE and local tool

Cloud-based IDE, Visual Studio, third-party IDE/editors

Android, iOS, windows8.1, 10

The native distribution format of each platform

Free, up to 3 projects. Commercial and enterprise license available

Mono for Android

C#

Visual Studio 2005 and MonoDevelop

Android

The native distribution format of the platform

MonoTouch

C#

Visual Studio 2005 and MonoDevelop

iOS

The native distribution format of the platform

MoSync

C, C++, Lua, HTML5, CSS, JavaScript

Eclipse, Visual Studio 2005 and later, MoBuild w/ text editors

Android, iOS (iPhone), Java ME, Moblin, Smartphone 2003, Symbian, Windows Mobile (Pocket PC), Blackberry (experimental)

SIS, CAB, JAD, JAR, APK, OTA deployment

Free, GPL 2.0, Free Indie Subscription; commercial subscription available

NetBeans

C++, Java

Java development tools

Android (Mobile and Tablet), Nokia (Symbian, Seria 60 – 40 – 80), etc...

Free

OpenPlug

ActionScript, XML

OpenPlug ELIPS plugin for Adobe Flash Builder

Android, iOS (iPad, iPhone, iPod Touch), Symbian, Windows Mobile

The native distribution format of each platform

Free & commercial licenses available

OutSystems

OutSystems, CSS, JavaScript

Test directly in browser

OutSystems Service Studio

Android, iOS, Windows Phone 7

NA

Free community edition for personal use, or subscription licensing for commercial use

PhoneGap and Apache Cordova

HTML, CSS, JavaScript

A lot of functionality can be tested directly in browser. Running native emulators on iOS and Android is also possible.

Many IDEs exist for Cordova-based tools like Ionic Studio or Appery.io

iPhone, Android, Tizen, Windows Phone, BlackBerry, Symbian, Palm, Bada

The native distribution format of each platform

Apache 2

Qt SDK

C++, QML

Qt Creator

Android (technology preview), iOS (technology preview), Symbian, Maemo, MeeGo, Linux, Windows, OS X

The native distribution format of each platform

Free and commercial licenses available

Rhomobile

Ruby with HTML interface features compiled through an interpreter into native applications

N/A, applications can run in Win32 runner, or in device emulators for supported platforms.

Xcode or Eclipse, on-demand RhoHub version includes full IDE

, supports Android 1.6+, iOS 3.0+ (iPhone, iPad), Windows Mobile 6.1 Professional, Windows Mobile 6.0 Standard, BlackBerry 4.6, 4.7, 5.0, 6.0 (4.2 and 4.5 supported but database access is very slow on these devices), Symbian

OTA deployment, iOS through App store, .SIS, .CAB, .APK, .COD

Rhodes is free and open source under the MIT License, RhoSync is under GPL or commercial, Commercial support available. Subscription for RhoHub

RubyMotion

Ruby

Any text editor. As an IDE, RubyMine.

Android, iOS

The native distribution format of the platform

RubyMotion is a commercial product.

Sencha Touch

HTML, CSS, JavaScript

Sencha Architect 2

Android, iOS (iPhone, iPad, iPod touch), Kindle, BlackBerry, Bada

Web delivered, or hybrid via native shells for each platform

GPLv3, free for commercial, paid for OEM and embedded systems

Smartface

WYSIWYG design editor with JavaScript code editor

Smartface IDE and SDK

Android, iOS (iPhone, iPad, iPod touch), Kindle, Gear, Google Glass

The native distribution format of each platform

Community license and commercial licenses available

Stencyl

Drag-and-drop editor based on Scratch, Objective-C

Xcode

iOS (iPad, iPhone, iPod Touch)

The native distribution format of each platform

Free and commercial development licenses

Telerik Platform, and AppBuilder

HTML5, CSS and Javascript

Test right in browser or device

In-browser client, desktop client, Visual Studio, Sublime Text or command-line interface (CLI)

Android, iOS, Windows phone

The native distribution format of each platform

Free to try, commercial and enterprise licenses available

Unity

C#, JavaScript, Boo, other .NET-based languages

Remote used to simulate device interaction before app is uploaded to the device.

Unity Editor, also works with Visual Studios and MonoDevelop.

Android, iOS (iPhone, iPad), PC, Mac, desktop browser, Xbox 360, PS3, Wii. BlackBerry Playbook, Nokia Symbian, Roku 2 and others available through company's Union program.

Native distribution format of each platform

Free and commercial development licenses.

Verivo AppStudio

WYSIWYG, graphical drag and drop, JavaScript, .NET-based languages; replaced by Appery.io

Test right in browser or device

Proprietary design studio

Android, iOS, Blackberry

Native distribution format of each platform

Free development licenses; per-CPU deployment licenses

ViziApps

WYSIWYG, graphical drag and drop

Test right in browser or device

Online design studio

Android, iOS, Windows Phone planned

The native distribution format of each platform

Free to design, test, demo, update, app; fee to publish

V-Play Engine

Objective-C, C++, JavaScript, QML, Java

Qt Creator

All Platforms

The native distribution format of each platform

Free, Indie and Enterprise licenses are available

Xamarin

C#

Xamarin Studio (Mac only; deprecated), Visual Studio (Windows only), Visual Studio for Mac (Mac only; replaced Xamarin Studio)

Android, iOS, Windows Phone, Windows Store apps

The native distribution of each platform

Free community edition, pro edition included in Microsoft MSDN licensing

Xojo

Xojo (similar to VB)

Xojo IDE

iOS, mobile web apps

iOS apps are native iPad

Free trial with no time limit; commercial licenses available

Back-end servers

Back-end tools pick up where the front-end tools leave off, and provide a set of reusable services that are centrally managed and controlled and provide the following abilities:

  • Integration with back-end systems

  • User authentication-authorization

  • Data services

  • Reusable business logic

Available tools include:

Platform

Programming language

Integrated development environment available

Cross-platform deployment

Deployment options

Development tool cost

Altova MobileTogether Server

Browser-based interface

Proprietary IDE

Server available for Windows, Linux, macOS. Supports mobile devices running Android, iOS, Windows 8, Windows 10 Windows Phone, HTML5 browser-based client

On-prem, cloud, or hybrid

Development tools are free, commercial license needed for deployment

Metismo

Java

Eclipse

Android, iOS (iPhone, iPad), Java ME, BREW, BlackBerry, Nintendo DS, Palm/webOS, Sony PSP, Samsung bada, Symbian, Windows Mobile, Windows Phone 7, Windows Desktop, OS X

On-prem

Commercial licenses available

Verivo Akula

Java

Use any front-end IDE

Android, iOS (iPhone, iPad), Windows Phone7

On-prem, cloud, or hybrid

Free development licenses; per-CPU deployment licenses. Replaced by Appery.io

Security add-on layers

With bring your own device (BYOD) becoming the norm within more enterprises, IT departments often need stop-gap, tactical solutions that layer atop existing apps, phones, and platform component. Features include

  • App wrapping for security

  • Data encryption

  • Client actions

  • Reporting and statistics

System software

Many system-level components are needed to have a functioning platform for developing mobile apps.

Platform

Programming language

Debuggers available

Emulator available

Integrated development environment available

Cross-platform deployment

Installer packaging options

Development tool cost

Adobe AIR

ActionScript, HTML, CSS, JavaScript

Flash Builder, Flash Professional, IntelliJ IDEA

Android, iOS (iPhone, iPad, iPod touch), BlackBerry

The native distribution format of each platform

Flash Builder, Flash Professional, IntelliJ IDEA - commercial licenses available Adobe AIR SDK (command line tool) - Free

BREW

C; the APIs are provided in C with a C++ style interface

Debugger support for the native ARM target code. Can use Visual Studio to debug the x86 testing code

No Emulator for the target ARM code, has a simulator for the x86 testing code

Visual Studio 6.0, Visual Studio 2003 .NET, Visual Studio 2005

Compile for the specific BREW version available on the handset

OTA

Related dev fees typically needed for Brew App Certification - VeriSign annual fee for becoming a certified developer. Realview ARM compiler for BREW (the free GNU C/C++ is available, but with limited function and support). TRUE BREW testing fee for distributing the application.

Firefox OS

HTML5, CSS, JavaScript

No, but simulator available.

Firefox browser, Firebug

Web browser on other platform

Firefox Marketplace, Web URL

Development requires Mozilla Firefox and the simulator add-on

.NET Compact Framework

C#, VB.NET, Basic4ppc

Free emulator, source code available, also bundled with IDE

Visual Studio 2008, 2005, 2003, Basic4ppc IDE

Windows Mobile, Windows CE, Symbian-based devices via third-party tools

OTA deployment, CAB files, ActiveSync

Most tools free, but commercial editions of Visual Studio needed for visual designers

OpenFL

Haxe (similar to Actionscript and Java)

IntelliJ IDEA, FlashDevelop

Android, iOS (iPhone, iPad, iPod touch), BlackBerry Playbook, WebOS, HTML5, Flash, Windows (exe), Linux

The native distribution format of each platform

Free

Palm OS

C, C++, Pascal

OS 1.0–4.1: free emulator provided by PalmSource (Access); OS 5.0: - 5.4 device-specific simulators provided by Palm (palmOne)

Palm OS Development System (Eclipse), CodeWarrior, PocketStudio, HB++, Satellite Forms

Palm OS handhelds, or Windows Mobile with StyleTap emulator

PRC files, PalmSource Installer (.psi)

Free (POSE or GCC for Palm OS), or commercial (CodeWarrior), or various commercial rapid-development frameworks

Python

Python

Add-on to Nokia Emulator

Several, including plugins for Eclipse

Interpreted language available natively only on Nokia Series60 (and desktops) though ports exist to other mobile platforms, including Palm OS

Sis deployment with py2sis or can use Python Runtime

Free

Symbian

C++

Free emulator

Many choices

Compile per target

SIS deployment

Commercial and free tools available

Tizen

Web-based: HTML5, CSS, JavaScript Native: C, C++

Free emulator

Tizen SDK

Web-based app to be available on web browser

Tizen through App store, Web URL

Development needs Windows, OS X, or Ubuntu Desktop

Ubuntu Touch

Web-based: HTML5, CSS, JavaScript Native: QML, C, C++

Ubuntu SDK

HTML5 app to be available web browser.

Ubuntu Touch through App store, Web URL

Development requires Ubuntu Desktop 12.04 or higher, Free

webOS

JavaScript, CSS, HTML, C and C++ through the PDK

Free emulator

Eclipse

webOS, Palm only

OTA deployment, webOS through App store, Web URL, Precentral, .ipk

Free

Windows Mobile

C, C++

Free emulator (source code available), also bundled with IDE

Visual Studio 2010, 2008, 2005, eMbedded VC++ (free), Satellite Forms

Windows Mobile, Windows CE

OTA deployment, CAB files, ActiveSync

Free command-line tools or eMbedded VC++, or Visual Studio (Standard edition or better)

Windows Phone

C#, Visual Basic, C, C++

Free emulator, also bundled with IDE

Visual Studio 2012, Visual Studio 2010

Windows Phone

OTA deployment, XAP files

Criteria for selecting a development platform usually include the target mobile platforms, existing infrastructure, and development skills. When targeting more than one platform with cross-platform development, it is also important to consider the impact of the tool on the user experience. Performance is another important criterion, as research on mobile apps indicates a strong correlation between application performance and user satisfaction. Along with performance and other criteria, the availability of the technology and the project's requirements may drive the development between native and cross-platform environments. To aid the choice between native and cross-platform environments, some guidelines and benchmarks have been published. Typically, cross-platform environments are reusable across multiple platforms, leveraging a native container while using HTML, CSS, and JavaScript for the user interface. In contrast, native environments are targeted at one platform for each of those environments. For example, Android development occurs in the Eclipse IDE using Android Developer Tools (ADT) plugins, Apple iOS development occurs using the Xcode IDE with Objective-C and/or Swift, Windows and BlackBerry each have their own development environments.

Mobile app testing

Mobile applications are first tested within the development environment using emulators and later subjected to field testing. Emulators provide an inexpensive way to test applications on mobile phones to which developers may not have physical access. The following are examples of tools used for testing applications across the most popular mobile operating systems.

  • Google Android Emulator – an Android emulator that is patched to run on a Windows PC as a standalone app, without having to download and install the complete and complex Android SDK. It can be installed and Android compatible apps can be tested on it.

  • The official Android SDK Emulator – a mobile device emulator which mimics all of the hardware and software features of a typical mobile device (without the calls).

  • TestiPhone – a web browser-based simulator for quickly testing iPhone web applications. This tool has been tested and works using Internet Explorer 7, Firefox 2 and Safari 3.

  • iPhoney – gives a pixel-accurate web browsing environment and it is powered by Safari. It can be used while developing web sites for the iPhone. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhones. iPhoney will only run on OS X 10.4.7 or later.

  • BlackBerry Simulator – There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products and test how the device software, screen, keyboard and trackwheel will work with the application.

  • Windows UI Automation – To test applications that use the Microsoft UI Automation technology, it requires Windows Automation API 3.0. It is pre-installed on Windows 7, Windows Server 2008 R2 and later versions of Windows. On other operating systems, you can install it using Windows Update or download it from the Microsoft Web site.

  • MobiOne Developer – a mobile Web integrated development environment (IDE) for Windows that helps developers to code, test, debug, package and deploy mobile Web applications to devices such as iPhone, BlackBerry, Android, and the Palm Pre. MobiOne Developer was officially declared End of Life by the end of 2014.

Tools include

  • Eggplant Functional – GUI-based automated test tool for mobile apps across all operating systems and devices

  • Ranorex – Test automation tools for mobile, web and desktop apps

  • Testdroid – Real mobile devices and test automation tools for testing mobile and web apps

Design principles

According to a 2020 Industry Report on Applications, 46% of mobile app users have stated that they have stopped using or uninstalled an app due to poor performance. Design experts advocate for the following design principles to create successful and effective mobile apps:

Clutter-free screens – Keeps interactions quick and simple, allowing users to focus on one specific task rather than being overwhelmed with multiple features and tasks. Design experts strongly advocate for one task per screen and recommend breaking down long forms into pages and progressively revealing new tasks or fields to minimize clutter.

Reduce cognitive load – Makes the use of the app as seamless as possible, and preserves natural flow through the app. Design experts suggest incorporating autocomplete, spell-check, predictive text assistance, and dropdown menus to reduce cognitive load. Design experts also recommend the state of the app be preserved when users temporarily leave the app and re-enter so that users can continue their use from where they left off.

Simple navigation – Around 11% of people have uninstalled apps due to their complicated interface. Design experts state it is paramount to present the navigation bar visibly in your app to help users navigate to frequently used and high-priority screens instantly. They suggest the use of recognizable icons specific to the device operating system to help users easily take actions such as opening a menu, changing settings, going back a screen, and searching within a page. According to them, a user should not be confused while navigating the app, so an orderly, clear, and logical navigation flow drives engagement and discovery in the app.

Notifications – It's reported that around 19% of users uninstall an app due to frequent push notifications. Notifications should be sent with careful planning according to design experts. Experts state notifications should be sent at a time most convenient to users in their time zone and the messages should be personalized to bring great value to them.

Speed appearance – About 19% of people uninstall apps due to hang up issues. Design experts state it's important to make sure the app is fast and responsive so that users don't have to wait for content. They state developers should deliver content faster or give the perception of progress. Some approaches suggested by the experts are the use of skeleton screens which show the layout of the app with content grayed out, progress bars or loading spinners, tasks being carried out in the background and delivering the content quickly when the user requests for it, or giving users some tasks or content while they are waiting for a page to load.

Usability – Approximately 85% of mobile users use their phone with one hand, thus design experts state it is important that the top-level menu, frequently used controls, and common action items are within the reach of the user's thumb. They also stress the importance of readability and it's recommended that the text size is at least 11 point font so that users can read it at the typical reading distance without zooming in. It is recommended that headers and titles on the app screens be San Francisco 17pt and Roboto 16sp for operating systems iOS and Android respectively. The experts also state there should be 4.5:1 minimum contrast ratio between text and the background color. Design experts strongly encourage developers to make apps accessible for all users including people with disabilities, so they suggest features such as voice navigation, screen reader compatibility, and user interface adaptability in mobile apps.

Patents

Many patent applications are pending for new mobile phone apps. Most of these are in the technological fields of business methods, database management, data transfer, and operator interface.== See also ==

References

fr:Application mobile pl:Aplikacje mobilne fi:Mobiiliohjelmisto