Wikipedia / Builder pattern
Wikipedia / Builder pattern
The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation. It is one of the 23 classic design patterns described in the book Design Patterns and is sub-categorized as a creational pattern.
Overview
The builder design pattern solves problems like:
How can a class (the same construction process) create different representations of a complex object?
How can a class that includes creating a complex object be simplified?
Creating and assembling the parts of a complex object directly within a class is inflexible. It commits the class to creating a particular representation of the complex object and makes it impossible to change the representation later independently from (without having to change) the class. Typically, this is done with method chaining and a fluent API.
The builder design pattern describes how to solve such problems:
Encapsulate creating and assembling the parts of a complex object in a separate Builder object.
A class delegates object creation to a Builder object instead of creating the objects directly.
A class (the same construction process) can delegate to different Builder objects to create different representations of a complex object.
Definition
The intent of the builder design pattern is to separate the construction of a complex object from its representation. By doing so, the same construction process can create different representations.
Advantages
Advantages of the builder pattern include:
Allows for variation in a product's internal representation.
Encapsulates code for construction and representation.
Provides control over the steps of the construction process.
Disadvantages
Disadvantages of the builder pattern include:
A distinct concrete builder must be created for each type of product.
Builder classes must be mutable.
May hamper/complicate dependency injection.
In many null-safe languages, the builder pattern defers compile-time errors for unset fields to runtime.
Structure
UML class and sequence diagram
In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which representation is created). The Builder1 class implements the Builder interface by creating and assembling the ProductA1 and ProductB1 objects. The UML sequence diagram shows the run-time interactions: The Director object calls buildPartA() on the Builder1 object, which creates and assembles the ProductA1 object. Thereafter, the Director calls buildPartB() on Builder1, which creates and assembles the ProductB1 object.
Class diagram
Builder: an abstract interface for creating objects (product).
ConcreteBuilder: provides implementation for Builder. Constructs and assembles parts to build the objects, as a factory.
Examples
C++
In this C++ example, the class Computer has an internal Builder class used to construct a Computer through a fluent API, while making the constructor private and having the build() method return a smart pointer to the Computer object.
C#
In this C# example, the Director assembles a Bicycle instance in the example above, delegating the construction to a separate builder object that has been given to the Director by the Client.
Java
Java makes extensive usage of the builder pattern. For example, the java.lang.StringBuilder class, which is used to construct a java.lang.String.
Similarly, the class java.util.Locale has an internal Builder class, which is used to build through setter methods, avoiding the constructor or the of() factory methods.
Java streams (in java.util.stream) have an internal Builder<T> interface used to create java.util.stream.Stream<E> objects.
Additionally, classes like java.net.http.HttpClient and java.net.http.HttpRequest all have nested Builder classes within.
Rust
In Rust, the builder pattern allows for an API to have optional parameters, because Rust does not allow default parameters or function overloading.
While, unlike C++, Rust cannot allow a type to be nested inside another (like Server::Builder), instead Server may have a method builder() to create a ServerBuilder, whose build() method finally returns a Server instance.
See also
Notes
References
External links