Wikipedia / Random walk
Wikipedia / Random walk
In mathematics, a random walk is a stochastic process that describes a path that consists of a succession of random steps on some mathematical space.
An elementary example of a random walk is one on the integer which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion), the search path of a foraging animal, or the price of a fluctuating stock and the financial status of a gambler. Random walks have applications to engineering and many scientific fields including ecology, psychology, computer science, physics, chemistry, biology, economics, and sociology. The term random walk was first introduced by Karl Pearson in 1905.
Realizations of random walks can be obtained by Monte Carlo simulation.
In certain text, random walk is sometimes known as a drunkard's walk.
Lattice random walk
A popular random walk model is that of a random walk on a regular lattice, where at each step the location jumps to another site according to some probability distribution. In a simple random walk, the location can only jump to neighboring sites of the lattice, forming a lattice path. In a simple symmetric random walk on a locally finite lattice, the probabilities of the location jumping to each one of its immediate neighbors are the same. The best-studied example is the random walk on the d. If, in addition, the state space is finite, the random walk model is called a simple bordered symmetric random walk, and the transition probabilities depend on the location of the state because on margin and corner states the movement is limited.
One-dimensional random walk
An elementary example of a random walk is the random walk on the integer, which starts at 0 and at each step moves +1 or −1 with equal probability.
This walk can be illustrated as follows. A marker is placed at zero on the number line, and a fair coin is flipped. If it lands on heads, the marker is moved one unit to the right. If it lands on tails, the marker is moved one unit to the left. After five flips, the marker could now be on -5, -3, -1, 1, 3, 5. With five flips, three heads and two tails, in any order, it will land on 1. There are 10 ways of landing on 1 (by flipping three heads and two tails), 10 ways of landing on −1 (by flipping three tails and two heads), 5 ways of landing on 3 (by flipping four heads and one tail), 5 ways of landing on −3 (by flipping four tails and one head), 1 way of landing on 5 (by flipping five heads), and 1 way of landing on −5 (by flipping five tails). See the figure below for an illustration of the possible outcomes of 5 flips.
The series is called the . This series (the sum of the sequence of −1s and 1s) gives the net distance walked, if each part of the walk is of length one. The expectation
, the expected translation distance after n steps, should be of the order of In fact,
will cross every point an infinite number of times. This result has many names: the level-crossing phenomenon, recurrence or the gambler's ruin. The reason for the last name is as follows: a gambler with a finite amount of money will eventually lose when playing a fair game against a bank with an infinite amount of money. The gambler's money will perform a random walk, and it will reach zero at some point, and the game will be over.
If a and b are positive integers, then the expected number of steps until a one-dimensional simple random walk starting at 0 first hits b or −a is ab. The probability that this walk will hit b before −a, which can be derived from the fact that simple random walk is a martingale in the general one-dimensional random walk Markov chain.
Some of the results mentioned above can be derived from properties of Pascal's triangle. The number of different walks of n steps where each step is +1 or −1 is 2n. For the simple random walk, each of these walks is equally likely. In order for Sn to be equal to a number k it is necessary and sufficient that the number of +1 in the walk exceeds those of −1 by k. It follows +1 must appear (n+k)/2 times among n equals the number of ways of choosing (n+k)/2 elements from an n element set,. For this to have meaning, it is necessary that n+k be an even number, which implies n and k. By representing entries of Pascal's triangle in terms of factorials and using Stirling's formula.
This relation with Pascal's triangle is demonstrated for small values of n. At zero turns, the only possibility will be to remain at zero. However, at one turn, there is one chance of landing on −1 or one chance of landing on 1. At two turns, a marker at 1 could move to 2 or back to zero. A marker at −1, could move to −2 or back to zero. Therefore, there is one chance of landing on −2, two chances of landing on zero, and one chance of landing on 2.
The central limit theorem and the law of the iterated logarithm. In particular, the former entails that as n increases, the probabilities (proportional to the numbers in each row) approach a normal distribution.
, and using Stirling's formula one has
vanishes, it follows
corresponding to an infinitesimal spacing.
As a direct generalization, one can consider random walks on crystal lattices (infinite-fold abelian covering graphs over finite graphs). Actually it is possible to establish the central limit theorem and large deviation theorem in this setting.
As a Markov chain
A one-dimensional random walk can also be looked at as a Markov chain For some number p, the transition probabilities (the probability Pi,j of moving from state i to state j
Heterogeneous generalization
is very large.
Higher dimensions
In higher dimensions, the set of randomly walked points has interesting geometric properties. In fact, one gets a discrete fractal, that is, a set which exhibits stochastic self-similarity on large scales. On small scales, one can observe "jaggedness" resulting from the grid on which the walk is performed. The trajectory of a random walk is the collection of points visited, considered as a set with disregard to when).
To visualize the two-dimensional case, one can imagine a person walking randomly around a city. The city is effectively infinite and arranged in a square grid of sidewalks. At every intersection, the person randomly chooses one of the four possible routes (including the one originally travelled from). Formally, this is a random walk on the set of all points in the plane with integer coordinates.
To answer the question of the person ever getting back to the original starting point of the walk, this is the 2-dimensional equivalent of the level-crossing problem discussed above. In 1921 George Pólya proved that the person almost surely would in a 2-dimensional random walk, but for 3 dimensions or higher, the probability of returning to the origin decreases as the number of dimensions increases. In 3 dimensions, the probability decreases to roughly 34%. The mathematician Shizuo Kakutani was known to refer to this result with the following quote: "A drunk man will find his way home, but a drunk bird may get lost forever".
, which can be derived by generating functions or Poisson process.
Another variation of this question which was also asked by Pólya is: "if two people leave the same starting point, then will they ever meet again?" It can be shown that the difference between their locations (two independent random walks) is also a simple random walk, so they almost surely meet again in a 2-dimensional walk, but for 3 dimensions and higher the probability decreases with the number of the dimensions. Paul Erdős and Samuel James Taylor also showed in 1960 that for dimensions less or equal than 4, two independent random walks starting from any two given points have infinitely many intersections almost surely, but for dimensions higher than 5, they almost surely intersect only finitely often.
The asymptotic function for a two-dimensional random walk as the number of steps increases is given by a Rayleigh distribution. The probability distribution is a function of the radius from the origin and the step length is constant for each step. Here, the step length is assumed to be 1, N is the total number of steps and r is the radius from the origin.
Relation to Wiener process
A Wiener process is a stochastic process with similar behavior to Brownian motion, the physical phenomenon of a minute particle diffusing in a fluid. (Sometimes the Wiener process is called "Brownian motion", although this is strictly speaking a confusion of a model with the phenomenon being modeled.)
A Wiener process is the scaling limit of random walk in dimension 1. This means that if there is a random walk with very small steps, there is an approximation to a Wiener process (and, less accurately, to Brownian motion). To be more precise, if the step size is ε, one needs to take a walk of length L/ε2 to approximate a Wiener length of L. As the step size tends to 0 (and the number of steps increases proportionally), random walk converges to a Wiener process in an appropriate sense. Formally, if B is the space of all paths of length L with the maximum topology, and if M is the space of measure over B with the norm topology, then the convergence is in the space M. Similarly, a Wiener process in several dimensions is the scaling limit of random walk in the same number of dimensions.
A random walk is a discrete fractal (a function with integer dimensions; 1, 2, ...), but a Wiener process trajectory is a true fractal, and there is a connection between the two. For example, take a random walk until it hits a circle of radius r times the step length. The average number of steps it performs is r2. This fact is the discrete version of the fact that a Wiener process walk is a fractal of Hausdorff dimension2.
In two dimensions, the average number of points the same random walk has on the boundary of its trajectory is r4/3. This corresponds to the fact that the boundary of the trajectory of a Wiener process is a fractal of dimension 4/3, a fact predicted by Mandelbrot using simulations but proved only in 2000 by Lawler, Schramm and Werner.
A Wiener process enjoys many symmetries a random walk does not. For example, a Wiener process walk is invariant to rotations, but the random walk is not, since the underlying grid is not (random walk is invariant to rotations by 90 degrees, but Wiener processes are invariant to rotations by, for example, 17 degrees too). This means that in many cases, problems on a random walk are easier to solve by translating them to a Wiener process, solving the problem there, and then translating back. On the other hand, some problems are easier to solve with random walks due to its discrete nature.
Random walk and Wiener process can be coupled, namely manifested on the same probability space in a dependent way that forces them to be quite close. The simplest such coupling is the Skorokhod embedding, but there exist more precise couplings, such as Komlós–Major–Tusnády approximation theorem.
The convergence of a random walk toward the Wiener process is controlled by the central limit theorem, and by Donsker's theorem. For a particle in a known fixed position at t=0, the central limit theorem tells us that after a large number of independent steps in the random walk, the walker's position is distributed according to a normal distribution of total variance:
where t is the time elapsed between two successive steps.
This corresponds to the Green's function of the diffusion equation that controls the Wiener process, which suggests that, after a large number of steps, the random walk converges toward a Wiener process.
In 3D, the variance corresponding to the Green's function
(valid only in 3D).
is only one third of this value (still in 3D).
For 2D:
For 1D:
Gaussian random walk
A random walk having a step size that varies according to a normal distribution being the standard deviation, is used as a model for real-world time-series data such as financial markets.
Here, the step size is given by the inverse cumulative normal distribution is a uniformly distributed random number.
.
independent and identically distributed random variables whereas from the assumption of σ-additivity, it is the case that
For steps distributed according to any distribution with zero mean and a finite variance (not necessarily just a normal distribution), the root mean square
Number of distinct sites
has been studied extensively for square and cubic lattices and for fractals. This quantity is useful for the analysis of problems of trapping and kinetic reactions. It is also related to the vibrational density of states, diffusion reactions processes and spread of populations in ecology.
Information rate
The information rate of a Gaussian random walk with respect to the squared error distance, i.e. its quadratic rate distortion function, is given parametrically by using a binary code bits large enough and a binary code.
Applications
Applications in financial economics
In financial economics, the random walk hypothesis is used to model share prices and other factors. Empirical studies found some deviations from this theoretical model, especially in short term and long term correlations.
Applications in semiconductor manufacturing
In semiconductor manufacturing, random walks are used to analyze the effects of thermal treatment at smaller nodes. It is applied to understand the diffusion of dopants, defects and other impurities during the critical fabrication steps. Random walk treatments are also used to study the diffusion of reactants, products and plasma during chemical vapor deposition processes. Continuum diffusion has been used to study the flow of gases, at macroscopic scales, in CVD reactors. However, smaller dimensions and increased complexity has forced us to treat them with random walk. This allows for accurate analysis of stochastic processes, at molecular level and smaller, in semiconductor manufacturing.
Applications in computer science
In computer science, random walks have been used to estimate the size of the Web. In computer programming it is possible to calculate pi with a random walk.
Random walks have been used in network analysis to calculate the probability two unlinked nodes will be linked in the future based on the current state of the network. Various algorithms are discussed in including PageRank and supervised random walks.
In image segmentation, random walks are used to determine the labels (i.e., "object" or "background") to associate with each pixel. This algorithm is typically referred to as the random walker segmentation algorithm.
The Twitter website used random walks to make suggestions of whom to follow.
Applications to natural phenomena
As mentioned, the range of natural phenomena which have been subject to attempts at description by some flavour of random walks is considerable. This is particularly the case in the fields of physics, chemistry, materials science, and biology.
Biology
Motile bacteria engage in biased random walks.
In brain research, random walks and reinforced random walks are used to model cascades of neuron firing in the brain.
In population genetics, random walk describes the statistical properties of genetic drift or long-term randomly fluctuating selection.
In mathematical ecology, random walks are used to describe individual animal movements, to empirically support processes of biodiffusion, and occasionally to model population dynamics.
In vision science, ocular drift tends to behave like a random walk. According to some authors, fixational eye movements in general are also well described by a random walk.
Physics
In physics, random walks underlie the method of Fermi estimation.
In physics, random walks are used as simplified models of physical Brownian motion and diffusion such as the random movement of molecules in liquids and gases. See for example diffusion-limited aggregation. Also in physics, random walks and some of the self interacting walks play a role in quantum field theory.
astrophysics: antiprotons generated by spallation in the interstellar medium random walk through space
In polymer physics, random walk describes an ideal chain. It is the simplest model to study polymers.
In other fields of mathematics, random walk is used to calculate solutions to Laplace's equation, to estimate the harmonic measure, and for various constructions in analysis and combinatorics.
Psychology
In psychology, random walks explain accurately the relation between the time needed to make a decision and the probability that a certain decision will be made.
Variants
A number of types of stochastic processes have been considered that are similar to the pure random walks but where the simple structure is allowed to be more generalized. The pure structure can be characterized by the steps being defined by independent and identically distributed random variables. Random walks can take place on a variety of spaces, such as graphs, the integers, the real line, the plane or higher-dimensional vector spaces, on curved surfaces or higher-dimensional Riemannian manifolds, and on groups. It is also possible to define random walks which take their steps at random times, and in that case, the position has to be defined for all times . Specific cases or limits of random walks include the Lévy flight and diffusion models such as Brownian motion.
On graphs
A random walk of length k on a possibly infinite graph G with a root 0 is the probability that a random walk of length k starting at v ends at w. In particular, if G is a graph with root 0-step random walk returns to 0.
Building on the analogy from the earlier section on higher dimensions, assume now that our city is no longer a perfect square grid. When our person reaches a certain junction, he picks between the variously available roads with equal probability. Thus, if the junction has seven exits the person will go to each one with probability one-seventh. This is a random walk on a graph. Will our person reach his home? It turns out that under rather mild conditions, the answer is still yes, but depending on the graph, the answer to the variant question 'Will two persons meet again?' may not be that they meet infinitely often almost surely.
An example of a case where the person will reach his home almost surely is when the lengths of all the blocks are between a and b (where a and b are any two finite positive numbers). Notice that we do not assume that the graph is planar, i.e. the city may contain tunnels and bridges. One way to prove this result is using the connection to electrical networks. Take a map of the city and place a one ohm resistor on every block. Now measure the "resistance between a point and infinity". In other words, choose some number R and take all the points in the electrical network with distance bigger than R from our point and wire them together. This is now a finite electrical network, and we may measure the resistance from our point to the wired points. Take R to infinity. The limit is called the resistance between a point and infinity. It turns out that the following is true (an elementary proof can be found in the book by Doyle and Snell):
Theorem: a graph is transient if and only if the resistance between a point and infinity is finite. It is not important which point is chosen if the graph is connected.
In other words, in a transient system, one only needs to overcome a finite resistance to get to infinity from any point. In a recurrent system, the resistance from any point to infinity is infinite.
This characterization of transience and recurrence is very useful, and specifically it allows us to analyze the case of a city drawn in the plane with the distances bounded.
A random walk on a graph is a very special case of a Markov chain. Unlike a general Markov chain, random walk on a graph enjoys a property called time symmetry or reversibility. Roughly speaking, this property, also called the principle of detailed balance, means that the probabilities to traverse a given path in one direction or the other have a very simple connection between them (if the graph is regular, they are just equal). This property has important consequences.
Starting in the 1980s, much research has gone into connecting properties of the graph to random walks. In addition to the electrical network connection described above, there are important connections to isoperimetric inequalities, see more here, functional inequalities such as Sobolev and Poincaré inequalities and properties of solutions of Laplace's equation. A significant portion of this research was focused on Cayley graphs of finitely generated groups. In many cases these discrete results carry over to, or are derived from manifolds and Lie groups.
In the context of random graphs, particularly that of the Erdős–Rényi model, analytical results to some properties of random walkers have been obtained. These include the distribution of first and last hitting times of the walker, where the first hitting time is given by the first time the walker steps into a previously visited site of the graph, and the last hitting time corresponds the first time the walker cannot perform an additional move without revisiting a previously visited site.
A good reference for random walk on graphs is the online book by Aldous and Fill is seen as fixed, the law is called a quenched law. See the book of Hughes, the book of Revesz, or the lecture notes of Zeitouni.
We can think about choosing every possible edge with the same probability as maximizing uncertainty (entropy) locally. We could also do it globally – in maximal entropy random walk (MERW) we want all paths to be equally probable, or in other words: for every two vertexes, each path of given length is equally probable. This random walk has much stronger localization properties.
Self-interacting random walks
There are a number of interesting models of random paths in which each step depends on the past in a complicated manner. All are more complex for solving analytically than the usual random walk; still, the behavior of any model of a random walker is obtainable using computers. Examples include:
The self-avoiding walk.
The self-avoiding walk of length n is the random n, never revisit a site, and is chosen uniformly among all such paths. In two dimensions, due to self-trapping, a typical self-avoiding walk is very short, while in higher dimension it grows beyond all bounds. This model has often been used in polymer physics (since the 1960s).
The exploration process.
Biased random walks on graphs
Maximal entropy random walk
Random walk chosen to maximize entropy rate, has much stronger localization properties.
Correlated random walks
Random walks where the direction of movement at one time is correlated with the direction of movement at the next time. It is used to model animal movements.
See also
References
Bibliography
Feller, William (1968), An Introduction to Probability Theory and its Applications (Volume 1).
Hughes, Barry D. (1996), Random Walks and Random Environments, Oxford University Press.
Norris, James (1998), Markov Chains, Cambridge University Press.
Pólya G.(1921), "Über eine Aufgabe der Wahrscheinlichkeitsrechnung betreffend die Irrfahrt im Strassennetz" , Mathematische Annalen, 84(1–2):149–160, March 1921.
Révész, Pal (2013), Random Walk in Random and Non-random Environments (Third Edition), World Scientific Pub Co.
Weiss G. Aspects and Applications of the Random Walk, North-Holland, 1994.
Woess, Wolfgang (2000), Random Walks on Infinite Graphs and Groups, Cambridge tracts in mathematics 138, Cambridge University Press.
External links
Electron Conductance Models Using Maximal Entropy Random Walks Wolfram Demonstrations Project