Wikipedia / Probability vector
Wikipedia / Probability vector
In mathematics and statistics, a probability vector or stochastic vector is a vector with non-negative entries that add up to one.
Underlying every probability vector is an experiment that can produce an outcome. To connect this experiment to mathematics, one introduces a discrete random variable, which is a function that assigns a numerical value to each possible outcome. For example, if the experiment consists of rolling a single die, the possible values of this random variable are the integers 1,2,…,6. The associated probability vector has six components, each representing the probability of obtaining the corresponding outcome. More generally, a probability vector of length n represents the distribution of probabilities across the n possible numerical outcomes of a random variable.
The vector gives us the probability mass function of that random variable, which is the standard way of characterizing a discrete probability distribution.
Examples
Here are some examples of probability vectors. The vectors can be either columns or rows.
Properties
The mean.
The Euclidean length of a probability vector is related to the variance of its components by
.
.
The longest probability vector has the value 1 in a single component and 0 in all others, and has a length of 1.
The shortest vector corresponds to maximum uncertainty, the longest to maximum certainty.
satisfies:
.
Significance of the bounds on variance
The bounds on variance increases, the variance necessarily decreases toward zero. As a result, the uncertainty associated with any single outcome increases because the components of the probability vector become more nearly equal. In empirical work, this often motivates binning reflects the same tendency toward uniformity that underlies entropy in information theory and statistical mechanics.
Geometry of the probability simplex
A simplex is the simplest geometric object that fully occupies the region of a given dimension defined by its vertices. It is constructed as the convex hull of n a tetrahedron, and so on.
The probability simplex (or standard simplex) is the canonical example of a simplex. It is obtained by taking the n standard basis
-dimensional simplex lying on the affine hyperplane-simplex, because the requirement that all probabilities sum to 1 removes one degree of freedom.
serve as barycentric coordinates, giving this simplex an immediate interpretation in probability theory: each vertex corresponds to a certain outcome, and each interior point represents a mixture or distribution over the n outcomes. Every possible discrete probability distribution on n outcomes corresponds to exactly one point in this simplex, and conversely each point of the simplex defines a unique distribution. Moving toward a vertex along barycentric coordinates corresponds to increasing certainty about the outcome, while movement toward the center represents increasing uncertainty resulting from a more uniform distribution.
The probability simplex serves as the canonical simplex, since any other simplex can be obtained from it by an affine transformation, making it the standard reference for geometric and probabilistic analyses.
Properties of the probability simplex
Every probability vector of dimension n lies within an (n; instead, it has sharp vertices, straight edges, and flat faces.
Zero probability:
Assigning a zero probability to an outcome corresponds to moving onto a lower-dimensional face of the simplex, since that outcome is no longer possible.
Adding a vertex:
Adding one new possible outcome to the random variable increases n by one and introduces a new orthogonal dimension. A new vertex appears in that dimension, and each face of the previous simplex combines with this vertex to form a new facet of one higher dimension. For example, when a triangle (2-simplex) gains a new vertex, connecting it to each of its three edges produces three new triangular facets, forming a tetrahedron. In the next step, adding another vertex would produce a 4-simplex, whose facets are tetrahedra.
Affine hyperplane:
is constant—by definition of a plane. The Euclidean distance) remains fixed. Affine independence means that the defining points in hyperspace are located relative to one another, not with respect to the origin as in the case of linear independence. This allows affinely independent objects to “float” relative to the origin, since their defining equation includes a constant term that specifies their offset along the normal direction. Changing this constant translates the entire object parallel to itself, preserving its internal relationships while changing its position in space.
Centroid:
from the centroid.
Containing hypercube:
The (n − 1)-dimensional probability simplex lies entirely within the n, so the hypercube becomes geometrically “sparser” as n increases—its corners move farther apart even though its content is unchanged. The probability simplex occupies only a thin (n from the origin.
Volume (Content):
as a base point, the remaining vertices define edge vectors
sum to one. The parallelepiped spanned by these vectors has content
. Since this simplex of the volume of its parallelepiped, its content is
increases.
See also
References