Wikipedia / Outline of animation
Wikipedia / Outline of animation
The following outline is provided as an overview of and topical guide to animation:
What type of thing is animation?
Animation can be described as all of the following:
One of the visual arts
Manipulation of imagery to give the appearance of movement
Animation techniques
Cel animation (= traditional animation)
Full animation
Claymation (= clay animation)
Categorization by dimensionality of characters:
2D animation
3D animation
Categorization by speed of rendering and capabilities:
Pre-rendered animation: Motion is developed in the software. There is a delay for the software to render the animation before it can be viewed.
Talking avatar: The user provides or selects a picture of a character and provides a recording of a voice. The software animates lip movements, facial expressions, and small hand and body motions in the character that remains upright and stationary.
Examples of software: HeyGen Photo Avatar, Aitubo Talking Avatar, Kreado AI, D-ID, Gooey AI Lipsync Maker, Adobe Express Animate from audio
Video from text: The user provides a text description of a desired motion, possibly along with other guiding inputs, such as a starting image, a video to transform, or a soundtrack to match. The software interprets the description, influenced by any additional inputs, and generates an animated video from it.
Examples of software: Raw Shorts, Kaiber, Elai, Pika Labs, Gooey AI AI Animation Generator, Neural Frames, GenMo
Video from image: The user provides an image file, which the software uses as the starting point to generate an animated video.
Example of software: Pika Labs, LeiaPix, Meta AI Animated Drawings,
Motion imitation: The user provides an existing video showing the motion of a person and selects or creates a character. The software makes the character imitate the actions of the person in the video, including facial expressions, hand gestures, walking, and dancing.
Example of software: DeepMotion
Full motion: The software can generate an unlimited range and duration of motion based on designs developed by the user.
Examples of software: Maya, Blender, Adobe Animate, Reallusion Cartoon Animator (2D)
Real-time animation (= machinima): Motion develops in the software in response to user input. The animation is displayed nearly simultaneously with the input.
Examples of video game engines: Unity, Unreal Engine, CryEngine
Virtual world (= simulation game)
Examples: Second Life, The Sims
Other real-time animation:
Examples of software: iClone, Adobe Character Animator (2D), Toon Boom Harmony, Blender
History of animation
History of American animation:
Computer Animation Software
Animated films and TV series
Animation Industry
Some notable artists and producers of animation
See also
External links
"Animando" , a 12-minute film demonstrating 10 different animation techniques (and teaching how to use them).