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MDN / GamepadEvent

The GamepadEvent interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events gamepadconnected and gamepaddisconnected are fired in response to.

Constructor

Instance properties

  • : Returns a object, providing access to the associated gamepad data for the event fired.

Examples

The gamepad property being called on a fired gamepadconnected event.

window.addEventListener("gamepadconnected", (e) => {
  console.log(
    "Gamepad connected at index %d: %s. %d buttons, %d axes.",
    e.gamepad.index,
    e.gamepad.id,
    e.gamepad.buttons.length,
    e.gamepad.axes.length,
  );
});

And on a gamepaddisconnected event.

window.addEventListener("gamepaddisconnected", (e) => {
  console.log(
    "Gamepad disconnected from index %d: %s",
    e.gamepad.index,
    e.gamepad.id,
  );
});

Specifications

Browser compatibility

See also

Using the Gamepad API