Wikipedia / List of codecs
Wikipedia / List of codecs
The following is a list of compression formats and related codecs.
Audio compression formats
Non-compression
Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
Pulse-density modulation (PDM)
Direct Stream Digital (DSD) is standard for Super Audio CD
foobar2000 Super Audio CD Decoder (based on MPEG-4 DST reference decoder)
FFmpeg (based on dsd2pcm)
Lossless compression
Actively used
Most popular
Free Lossless Audio Codec (FLAC)
libFLAC
FFmpeg
Apple Lossless Audio Codec (ALAC)
Apple QuickTime
libalac
FFmpeg
Monkey's Audio (APE)
Monkey's Audio SDK
FFmpeg (decoder only)
OptimFROG (OFR)
Tom's verlustfreier Audiokompressor (TAK)
TAK SDK
FFmpeg (decoder only)
WavPack (WV)
libwavpack
FFmpeg
True Audio (TTA)
libtta
FFmpeg
Windows Media Audio Lossless (WMAL)
Windows Media Encoder
FFmpeg (decoder only)
Other
DTS-HD Master Audio, also known as DTS++ and DCA XLL
libdca (decoder only)
FFmpeg (decoder only)
Dolby TrueHD Standard for DVD-Audio in Blu-ray (mathematically based on MLP)
FFmpeg
Meridian Lossless Packing (MLP), also known as Packed PCM (PPCM) Standard for DVD-Audio in DVD
FFmpeg
MPEG-4 Audio Lossless Coding (MPEG-4 ALS)
SSC, DST, ALS and SLS reference software (ISO/IEC 14496-5:2001/Amd.10:2007)
FFmpeg (decoding only)
MPEG-4 Scalable Lossless Coding (MPEG-4 SLS) Parts of it are used in HD-AAC.
SSC, DST, ALS and SLS reference software (ISO/IEC 14496-5:2001/Amd.10:2007)
RealAudio Lossless
RealPlayer
FFmpeg (decoding only)
BFDLAC (BFD Lossless Audio Compression). Ongoing development.
FXpansion's BFD3 drum software. (2013-2017)
L2HC - Huawei
Huawei Music
Oddball
ATRAC Advanced Lossless (AAL) Extremely unpopular
FFmpeg (lossy decoder only)
Direct Stream Transfer (DST) - Only used for Direct Stream Digital
SSC, DST, ALS and SLS reference software (ISO/IEC 14496-5:2001/Amd.10:2007)
FFmpeg (decoder only)
Original Sound Quality (OSQ) - Only used in WaveLab
FFmpeg (decoding only)
Discontinued
Lossless Audio (LA) – No update for 10+ years
Shorten (SHN) – Officially discontinued.
libshn
FFmpeg (decoding only)
Lossless Predictive Audio Compression (LPAC) – Predecessor of MPEG-4 ALS
Lossless Transform Audio Compression (LTAC) – Predecessor of LPAC
MPEG-1 Audio Layer III HD (mp3HD) – Officially discontinued
RK Audio (RKAU) – Officially discontinued
FFmpeg (decoding only)
Lossy compression
Discrete cosine transform (DCT)
Modified discrete cosine transform (MDCT, used in most of the audio codecs listed below)
General/Speech hybrid
Unified Speech and Audio Coding (USAC, MPEG-D Part 3, ISO/IEC 23003-3)
exhale (encoder only; open source)
FFmpeg (decoder only; open source)
IETF standards:
Opus (RFC 6716) based on SILK vocoder and CELT codec
libopus
FFmpeg (decoding and experimental encoding)
IETF Internet Draft
IPMR Speech Codec - used in Spirit DSP's TeamSpirit Voice&Video Engine
Open Audio Codec (OAC; under-development)
liboac
Neural audio codecs
Lyra (codec) - used in Google Duo
Lyra V2 - based on SoundStream neural codec
Satin (used by Microsoft Teams)
Facebook EnCodec
WavTokenizer
General
Adaptive differential pulse-code modulation (ADPCM, also called adaptive delta pulse-code modulation)
Adaptive Transform Acoustic Coding (ATRAC, used in MiniDisc devices)
FFmpeg (decoder only)
ATSC/ETSI standards:
Dolby Digital (AC3, ATSC A/52, ETSI TS 102 366)
FFmpeg
liba52 (decoder only)
Dolby Digital Plus (E-AC-3, ATSC A/52:2012 Annex E, ETSI TS 102 366 Annex E)
FFmpeg
DTS Coherent Acoustics (DTS, Digital Theatre System Coherent Acoustics, ETSI TS 102 114)
FFmpeg
libdca (decoder only)
Dolby AC-4 (ETSI TS 103 190)
Impala Blackbird audio codec
ITU standards:
FFmpeg
G.722.1 (subset of Siren7) and G.722.1 Annex C (subset of Siren14)
libg722_1
libsiren (part of libmsn and msn-pecan)
3GPP TS 26.173 AMR-WB speech Codec (C-source code) reference implementation
opencore-amr (decoder)
VisualOn AMR-WB encoder
FFmpeg (decoding only)
MPEG-1 Audio and MPEG-2 Audio
layer I (MP1) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
FFmpeg (decoder only)
layer II (MP2) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
FFmpeg
tooLame (encoding only)
twoLame (encoding only)
layer III (MP3) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
FFmpeg (decoding only)
LAME (encoding only)
Advanced Audio Coding (AAC) (MPEG-2 Part 7)
VisualOn AAC Encoder (a.k.a. libvo_aacenc)
libaacplus
Advanced Audio Coding (AAC, MPEG-4 Part 3 subpart 4), HE-AAC and AAC-LD
MPEG-4 AAC reference software (ISO/IEC 14496-5:2001)
Harmonic and Individual Lines and Noise (HILN, MPEG-4 Parametric Audio Coding)
MPEG-4 reference software (ISO/IEC 14496-5:2001)
MPEG-4 reference software (ISO/IEC 14496-5:2001)
FFmpeg (decoding only)
BSAC (Bit-Sliced Arithmetic Coding)
MPEG-4 reference software (ISO/IEC 14496-5:2001)
Musepack (a.k.a. MPEGplus)
Musepack SV8 Tools
FFmpeg (decoding only)
Precision Adaptive Subband Coding (PASC; a variant of MP1; used in Digital Compact Cassette)
QDesign Music Codec used in Apple QuickTime
FFmpeg (decoding only)
PictureTel (purchased by Polycom)
Siren 7
libg722_1
libsiren (part of libmsn and msn-pecan)
FFmpeg (decoder only)
Siren 14
libg722_1
vgmstream (decoder only)
Siren 22
NTT TwinVQ
FFmpeg (decoder only)
NTT TwinVQ Encoder, NTT TwinVQ Player
Voxware MetaSound (a variant of NTT TwinVQ)
Windows Media Player (voxmsdec.ax)
FFmpeg (decoder only)
Windows Media Audio (WMA)
FFmpeg
ADC codec (Adaptive Differential Coding)
Cook Codec (Cooker; RealAudio 6)
FFmpeg (decoder only)
AES3
SMPTE 302M
FFmpeg (decoder only)
FFmpeg (decoder only)
Bluetooth
Bluetooth Special Interest Group
Low Complexity Subband Coding (SBC)
BlueZ's SBC library (libsbc)
Fluoride Bluetooth stack (successor of BlueDroid)
FFmpeg
CVSD 8kHz - used in Hands-Free Profile (HFP)
modified SBC (mSBC) - used in Hands-Free Profile (HFP)
BlueZ's SBC library (libsbc)
Fluoride Bluetooth stack
FFmpeg
PulseAudio's bluetooth stack (encoder only)
PipeWire's bluetooth stack (encoder only)
LC3 (Low Complexity Communication Codec)
Google's liblc3 (open source) - used in Android 13 and later
LC3plus (ETSI TS 103 634)
Google's liblc3 (open source)
Qualcomm Technologies International (formerly CSR)
aptX (a.k.a. apt-X)
Qualcomm libaptX
FFmpeg
Qualcomm libaptXHD
FFmpeg
FastStream - a variant of SBC codec for bi-directional audio transmission
libldac (encoder only) - used in Android Oreo
libldacdec (decoder only)
HWA Alliance/Savitech
HWA encoder/decoder
HWA encoder/decoder
HiBy
Ultra Audio Transmission (UAT)
Samsung
Samsung HD/UHQ-BT codec
Samsung Scalable codec
Samsung Seamless codec
MQair
Digital radio
Hybrid Digital Coding - used in HD Radio (a.k.a. NRSC-5)
NRSC-5 receiver for rtl-sdr (decoder only)
gr-nrsc5 (encoder only)
Voice
(low bit rate, optimized for speech)
Linear predictive coding (LPC, used in most of the speech codecs listed below)
Code-excited linear prediction (CELP)
Speex, patent free
libspeex
FFmpeg (decoder only)
Dialogic ADPCM (VOX)
FFmpeg (decoder only)
ITU standards:
G.711 (a-law and μ-law companding; 64kbit/s), also known as PCM of voice frequencies
Sun Microsystems's public domain implementation
FFmpeg (libavcodec)
G.711.0 (G.711 LLC)
G.711.1 (Wideband extension for G.711; 64/80/96kbit/s)
G.711.1D (Super-wideband extension for G.711.1; 96/112/128kbit/s)
G.718 (8/12/16/24/32kbit/s)
G.718B (Super-wideband extension for G.718; 28–48kbit/s)
G.721 (superseded by G.726; 32kbit/s)
Sun Microsystems's public domain implementation
G.722 (SB-ADPCM; 48/56/64kbit/s)
FFmpeg
G.722B (Super-wideband extension for G.722; 64/80/96kbit/s)
G.722.2 (AMR-WB)
3GPP TS 26.173 AMR-WB speech Codec (C-source code) reference implementation
opencore-amr (decoder)
FFmpeg (decoder only)
G.723 (24 and 40kbit/s DPCM, extension to G.721, superseded by G.726)
Sun Microsystems's public domain implementation
G.723.1 (MPC-MLQ or ACELP; 5.3/6.3kbit/s)
FFmpeg
G.726 (ADPCM; 16/24/32/40kbit/s)
Sun Microsystems's public domain implementation
FFmpeg (libavcodec)
Sun Microsystems's public domain implementation
G.728 (LD-CELP; 16kbit/s)
FFmpeg (decoder only)
G.729 (CS-ACELP; 8kbit/s)
G.729d (6.4kbit/s)
FFmpeg (decoder only)
G.729e (11.8kbit/s)
G.729.1 (G.729 Annex J; Wideband extension for G.711; 8–32kbit/s)
G.729.1E (Super-wideband extension for G.729.1)
internet Speech Audio Codec (iSAC)
WebRTC
FFmpeg (libavcodec)
RealAudio 1 (VSELP 14.4kbit/s)
FFmpeg (decoder only)
RealAudio 2 (LD-CELP 28.8kbit/s)
FFmpeg (decoder only)
PictureTel PT716, PT716plus
PictureTel PT724
RTAudio used by Microsoft Live Communication Server
SVOPC used by Skype
OpenLPC created by Future Dynamics
HawkVoice (libHVDI)
ANSI/SCTE
ANSI/SCTE 24-21 2006 (BroadVoice16)
BroadVoice Speech Codec Open Source C Code
ANSI/SCTE 24-22 2013 (iLBCv2.0)
ANSI/SCTE 24-23 2007 (BroadVoice32)
BroadVoice Speech Codec Open Source C Code
IETF RFCs:
Internet Low Bit Rate Codec (iLBC, RFC 3951) developed by Global IP Solutions/Google
WebRTC
IETF Internet Draft
CELT (developed by Xiph.Org Foundation)
libcelt
MPEG-4 CELP
Skyphone MPLP
Microsoft DirectPlay
Those codecs are used by many PC games which use voice chats via Microsoft DirectPlay API.
Voxware MetaVoice
Windows Media Player (voxmvdec.ax)
Windows Media Player (tssoft32.acm)
FFmpeg (decoder only)
MS GSM
Windows Media Player (msgsm32.acm)
libgsm
FFmpeg (decoder only)
MS-ADPCM
Windows Media Player (msadp32.acm)
FFmpeg
Digital Voice Recorder
International Voice Association (IVA) standards:
Digital Speech Standard / Standard Play (DSS-SP)
FFmpeg (decoding only)
Digital Speech Standard / Quality Play (DSS-QP)
Sony LPEC
Truespeech Triple Rate CODER (TRC) used in some pocket recorders
Intermetall MI-SC4 - used by voice recorders such as RadioShack Digital Recorder and HyperHyde
FFmpeg (decoder only)
Sanyo LD-ADPCM - used by Sanyo ICR series
FFmpeg (decoder only)
Mobile phone
Generation 2
European Telecommunications Standards Institute (ETSI) GSM
Full Rate (GSM 06.10, RPE-LTP)
libgsm
FFmpeg (decoder only)
Half Rate (GSM 06.20, VSELP 5.6kbit/s)
Enhanced Full Rate (GSM 06.60, ACELP 12.20kbit/s, compatible with AMR mode AMR_12.20)
Telecommunications Industry Association (TIA) IS-95 (a.k.a. cdmaOne)
IS-96A (QCELP 8kbit/s)
IS-127 (EVRC 8kbit/s)
IS-733 (QCELP 13kbit/s)
Telecommunications Industry Association (TIA) IS-54/IS-136 (a.k.a. Digital AMPS)
IS-85 (VSELP 8kbit/s)
ITU-T G.191's IS-54 implementation
IS-641 (ACELP 7.4kbit/s, compatible with AMR mode AMR_7.40)
Association of Radio Industries and Businesses (ARIB) RCR STD-27 (PDC)
PDC-HR (PSI-CELP 3.45kbit/s)
PDC-FR (VSELP 11.2kbit/s)
PDC-EFR CS-ACELP 8kbit/s (a.k.a. G.729)
PDC-EFR ACELP 6.7kbit/s (compatible with AMR mode AMR_6.70)
Generation 3/4
3rd Generation Partnership Project (3GPP)
Adaptive Multi-Rate (AMR)
3GPP TS 26.073 AMR speech Codec (C-source code) reference implementation
opencore-amr (one may compile ffmpeg with—enable-libopencore-amrnb to incorporate the OpenCORE lib)
FFmpeg (by default decoder only, but see above the compiling options to incorporate the OpenCORE lib)
3GPP TS 26.173 AMR-WB speech Codec (C-source code) reference implementation
opencore-amr (decoder), from OpenCORE (one may compile ffmpeg with—enable-libopencore-amrwb to incorporate the OpenCORE lib)
vo-amrwbenc (encoder), from VisualOn, included in Android (one may compile ffmpeg with—enable-libvo-amrwbenc to incorporate the VisualOn lib)
FFmpeg (by default decoder only, but see above the compiling options).
3GPP TS 26.273 AMR-WB+ speech Codec (C-source code) reference implementation
Enhanced Voice Services (EVS)
3GPP TS.26.443 – Codec for Enhanced Voice Services (EVS) – ANSI C code (floating-point)
3rd Generation Partnership Project 2 (3GPP2)
Enhanced Variable Rate Codec (EVRC, a.k.a. IS-127) based on RCELP
FFmpeg (decoder only)
Enhanced Variable Rate Codec B (EVRC-B)
QCELP (Qualcomm Code Excited Linear Prediction)
QCELP-8 (a.k.a. SmartRate or IS-96C)
FFmpeg (decoder only)
QCELP-13 (a.k.a. PureVoice or IS-733)
FFmpeg (decoder only)
Selectable Mode Vocoder (SMV)
Variable Multi Rate – WideBand (VMR-WB)
Professional mobile radio
Project 25 Phase 2 Enhanced Full-Rate (AMBE+2 4400bit/s with 2800bit/s FEC)
Project 25 Phase 2 Half-Rate (AMBE+2 2450bit/s with 1150bit/s FEC) also used in NXDN and DMR
mbelib (decoder only)
Project 25 Phase 1 Full Rate (IMBE 7200bit/s)
mbelib (decoder only)
European Telecommunications Standards Institute (ETSI)
ETS 300 395-2 (TETRA ACELP 4.6kbit/s)
RPCELP 6kbit/s
D-STAR Digital Voice (AMBE 2400bit/s with 1200bit/s FEC)
mbelib (decoder only)
Professional Digital Trunking System Industry Association (PDT Alliance) standards:
NVOC used in China
Spirit DSP RALCWI
DSPINI
SPR Robust
TWELP Robust
libcodec2
RL-CELP (used in Japanese railways)
Military
U.S. Department of Defense (DoD) Federal Standard:
FS-1015 (a.k.a. LPC-10)
HawkVoice (libHVDI)
United States Military Standard (MIL-STD)
MIL-STD-188 113 (CVSD 16kbit/s and 32kbit/s)
SoX (libsox)
MIL-STD-3005 (a.k.a. MELP)
Texas Instruments' 2.4kbit/s MELP Proposed Federal Standard speech coder
NATO
STANAG 4198 (a.k.a. LPC-10e)
SpanDSP (open source)
STANAG-4591 (a.k.a. MELPe)
Microsoft Speech coder
BBN NRV developed in DARPA program
Video games
FFmpeg (decoder only)
Actimagine (Nintendo European Research & Development) FastAudio
MobiclipDecoder (decoder only)
FFmpeg (decoder only)
Nintendo GCADPCM (a.k.a. DSP ADPCM or THP ADPCM) - used in GameCube, Wii and Nintendo 3DS.
vgmstream (decoder only)
VGAudio
FFmpeg (decoder only)
Sony VAG (a.k.a. Sony PSX ADPCM)
vgmstream (decoder only)
FFmpeg (decoder only)
Sony HEVAG - used in PS Vita.
vgmstream (decoder only)
Sony ATRAC9 - used in PS4 and PS Vita.
VGAudio (decoder only)
FFmpeg (decoder only)
Microsoft XMA - WMA variants for Xbox 360 hardware decoding.
FFmpeg (decoder only)
Xbox ADPCM
vgmstream (decoder only)
FFmpeg (decoder only)
vgmstream (decoder only)
VGAudio
FFmpeg
CRI AHX
CRI HCA/HCA-MX - used in CRI ADX2 middleware.
vgmstream (decoder only)
VGAudio
FFmpeg (decoder only)
libcgss
HCADecoder (decoder only)
FMOD FADPCM
vgmstream (decoder only)
Text compression formats
MPEG-4 Part 17 (e.g. 3GPP Timed Text)
Video compression formats
Uncompressed videoNon-compression
RGB 4:4:4 (only linear, transfer-converted and bit-reduced also sort of compression up to about 3:1 for HDR)
YUV 4:4:4/4:2:2/4:1:1/4:2:0 (all lower 4:4:4 is spatially compressed up to 2:1 for 4:2:0 with specific colour distortions).
Intel IYUV
10-bit uncompressed video
Composite digital signal - used by SMPTE D-2 and D-3 broadcast digital videocassettes
Avid DNxUncompressed (SMPTE RDD 50)
V210 - defined by Apple and used by Serial digital interface Input/output video cards
Analog signals
PAL broadcast signal
Pyctools-PAL (open source)
NTSC broadcast signal
gr-ntsc (open source)
LaserDisc RF signal
ld-decode (open source)
VHS / S-VHS / U-Matic RF signal
VHS-Decode (open source)
Composite Video Baseband Signal (CVBS)
VHS-Decode's CVBS-Decode (open source)
Data compression#LosslessLossless video compression
ITU-T/ISO/IEC standards:
H.264 lossless
H.265 lossless
x265 (encoder only)
UHDcode (decoder only, uses x265 to read HEVC encoded files)
FFmpeg (decoder only, uses x265 for encoding)
NVDEC/NVENC (for NVIDIA GPU)
Motion JPEG 2000 lossless
libopenjpeg
JPEG XS lossless
FastTICO-XS
IETF standards:
FFV1 (RFC 9043) FFV1's compression factor is comparable to Motion JPEG 2000, but based on quicker algorithms (allows real-time capture). Written by Michael Niedermayer and published as part of FFmpeg under GNU LGPL.
FFmpeg
SMPTE standards:
VC-2 HQ lossless (a.k.a. Dirac Pro lossless)
libdirac
libschroedinger
Alparysoft Lossless Video Codec (Alpary)
Apple Animation (QuickTime RLE)
QuickTime
FFmpeg
ArithYuv
AVIzlib
LCL (VfW codec) MSZH and ZLIB
FFmpeg
Autodesk Animator Codec (AASC)
FFmpeg (decoder only)
CamStudio GZIP/LZO
FFmpeg (decoder only)
Chennai Codec (EVX-1)
Cairo Experimental Video Codec (open source)
Dxtory
FFmpeg (decoder only)
FastCodec
Flash Screen Video v1/v2
FFmpeg
FM Screen Capture Codec
FFmpeg (decoder only)
Fraps codec (FPS1)
FFmpeg (decoder only)
Grass Valley Lossless
Grass Valley Codec Option
FFmpeg (decoder only)
Huffyuv Huffyuv (or HuffYUV) was written by Ben Rudiak-Gould and published under the terms of the GNU GPL as free software, meant to replace uncompressed YCbCr as a video capture format. It uses very little CPU but takes a lot of disk space. See also ffvhuff which is an "FFmpeg only" version of it.
FFmpeg
IgCodec
Intel RLE
innoHeim/Rsupport Screen Capture Codec
FFmpeg (decoder only)
Lagarith A more up-to-date fork of Huffyuv is available as Lagarith
Lagarith Codec (VfW codec)
FFmpeg (decoder only)
LOCO - based on JPEG-LS
FFmpeg (decoder only)
MagicYUV
MagicYUV SDK
FFmpeg
Microsoft RLE (MSRLE)
FFmpeg
MSU Screen Capture Lossless
- based on PNG
FFmpeg
ScreenPresso (SPV1)
FFmpeg (decoder only)
ScreenPressor - a successor of MSU Screen Capture Lossless
FFmpeg (decoder only)
FFmpeg (decoder only)
Snow lossless
FFmpeg
TechSmith Screen Capture Codec (TSCC)
EnSharpen Video Codec for QuickTime
FFmpeg (decoder only)
Toponoky
libutvideo
FFmpeg
VBLE
FFmpeg (decoder only)
libvpx
FFmpeg (decoder only)
ZeroCodec
FFmpeg (decoder only)
ZMBV (Zip Motion Block Video) Codec - used by DOSBox
FFmpeg
Lossless game codecs
DXA
ScummVM Tools (encoder only)
FFmpeg (decoder only)
Lossy compression
Discrete cosine transform (DCT, used in Digital Betacam and most of the video codecs listed below)
General
ITU-T/ISO/IEC standards:
H.261 (a.k.a. Px64)
FFmpeg H.261 (libavcodec)
Microsoft H.263
MPEG-1 Part 2 (MPEG-1 Video)
MainConcept MPEG-1
H.262/MPEG-2 Part 2 (MPEG-2 Video)
Cinema Craft Encoder
InterVideo Video Decoder
MainConcept MPEG-2
Microsoft H.263
NVDEC (for NVIDIA GPU)
FFmpeg H.263 (libavcodec)
MPEG-4 Part 2 (MPEG-4 Advanced Simple Profile)
H.264/MPEG-4 AVC or MPEG-4 Part 10 (MPEG-4 Advanced Video Coding), approved for Blu-ray
CoreAVC (decoder only; limited to below Hi10P profile)
Sorenson AVC Pro codec, Sorenson's new implementation
OpenH264 (baseline profile only)
x264 (encoder only; supports some of Hi422P and Hi444PP features)
FFmpeg (decoder only)
NVDEC/NVENC(for NVIDIA GPU)
MPEG-4 AVC variants:
MPEG-4 Web Video Coding or MPEG-4 Part 29 a subset of MPEG-4 AVC baseline profile
HEVC (High Efficiency Video Coding, H.265, MPEG-H part 2)
x265 (encoder only)
NVDEC/NVENC (for NVIDIA GPU)
Versatile Video Coding (H.266, VVC)
VVC Test Model (VTM reference software for VVC; open source)
Fraunhofer Versatile Video Decoder (open source; decoder only)
Fraunhofer Versatile Video Encoder (open source; encoder only)
FFmpeg (decoder only)
Video Coding for Browsers (VCB)/VP8 (MPEG-4 Part 31, ISO/IEC 14496-31, RFC 6386)
FFmpeg
NVDEC (for NVIDIA GPU)
Internet Video Coding (ISO/IEC 14496-33, MPEG-4 IVC)
Essential Video Coding (EVC; MPEG-5 Part 1; under-development)
eXtra-fast Essential Video Encoder (open source; encoder only)
eXtra-fast Essential Video Decoder (open source; decoder only)
IETF Internet Draft (NETVC)
xvc
Divideon's reference implementation (open source)
Thor (forms the basis of AV1)
Cisco's reference implementation (open source)
SMPTE standards:
VC-1 (SMPTE 421M, subset of Windows Media Video)
FFmpeg (decoder only)
NVDEC (for NVIDIA GPU)
Dirac (SMPTE 2042-1)
Schrödinger
dirac-research
FFmpeg (decoder only)
AV1 (AOMedia Video 1)
SVT-AV1
rav1e (encoder only)
dav1d (decoder only)
libgav1 (decoder only)
NVDEC (for NVIDIA GPU)
AV2 (AOMedia Video 2; under-development)
Daala (under development, basis (alongside other formats) of AV1)
libdaala (open source)
FFmpeg (decoding only)
libtheora (open source)
Apple Video (Apple RPZA)
Digital Video Interactive standards:
RTV 2.1 (a.k.a. Indeo 2)
FFmpeg (decoder only)
PLV (Production Level Video)
ActionMedia II driver (decoder only)
Indeo 3/4/5
FFmpeg (decoder only)
Microsoft Video 1 (MSV1, MS-CRAM, based on MotiVE)
FFmpeg (decoder only)
Open Media Commons standards:
On2 Technologies TrueMotion VP3/VP4, VP5, VP6, VP7; under the name The Duck Corporation: TrueMotion S, TrueMotion 2, TrueMotion RT 2.0
FFmpeg (decoder only)
RealVideo 1, G2, 8, 9 and 10
FFmpeg
RealMedia HD SDK
RealVideo Fractal Codec (a.k.a. Iterated Systems ClearVideo)
FFmpeg (decoder only)
RealMedia HD (a.k.a. RealVideo 11 or RV60)
RealMedia HD SDK
FFmpeg (decoder only)
Snow Wavelet Codec
Sorenson Video, Sorenson Spark
FFmpeg
VP9 by Google; VP10 was not released and instead was integrated into AV1
FFmpeg
NVDEC (for NVIDIA GPU)
Windows Media Video (WMV)
WAX (Part of the Windows Media Series)
FFmpeg
Guobiao standards (GB/T)
AVS1-P2 (GB/T 20090.2-2006) - used in China Blue High-definition Disc.
FFmpeg (decoding only)
AVS1-P7 (AVS-M; under-development)
AVS2-P2 (GB/T 33475.2-2016, IEEE 1857.4 (draft))
uAVS2 Encoder
xavs2 (encoder only)
davs2 (libdavs2; decoder only)
AVS3-P2 (draft, IEEE1857.10)
uavs3e (encoder only)
uavs3d (decoder only)
AI-based / AI-enhanced video codecs
AIVC
Deep Render codec
MPAI
AI-Enhanced Video Coding (MPAI-EVC; under development)
AI-based End-to-End Video Coding (MPAI-EEV; under development)
Scalable / Layered
VP8, VP9, AV1, and H.266/VVC support scalable modes by default.
ITU-T/ISO/IEC standards:
Scalable Video Coding (H.264/SVC; H.264/MPEG-4 AVC Annex G; an extension of H.264/MPEG-4 AVC)
Scalable High Efficiency Video Coding (SHVC; an extension of H.265/HEVC)
Low Complexity Enhancement Video Coding (LCEVC; MPEG-5 Part 2)
LCEVC Decoder SDK (open source; decoder only)
V-Nova LCEVC SDK
SMPTE standards
VC-4 Layered Video Extension (SMPTE ST 2058-1:2011)
Intra-frame-only
Morgan Multimedia M-JPEG
Pegasus PICVideo M-JPEG
MainConcept M-JPEG
ISO/IEC standard
Motion JPEG 2000 (ISO/IEC 15444-3, ITU-T T.802)
libopenjpeg
FFmpeg
Morgan Multimedia M-JPEG2000
Morgan Multimedia dcpPlayer (decoder only)
JPEG XS (ISO/IEC 21122) Lightweight Low latency video codec
intoPIX fastTICO-XS
DV (IEC 61834)
FFmpeg
MPEG-4 SStP (ISO/IEC 14496-2)
FFmpeg
Motion JPEG XR (ISO/IEC 29199-3, ITU-T T.833)
Animated JPEG XL (ISO/IEC 18181)
libjxl
IETF standards:
Advanced Professional Video (AVP; RFC 9924)
OpenAPV (open source)
FFmpeg (decoder only)
FFmpeg
FFmpeg (decoder only)
Apple Pixlet
FFmpeg (decoder only)
x264 (encoder only)
FFmpeg (decoder only)
AVC-Ultra a subset of MPEG-4 AVC Hi444PP profile
XAVC-I
CineForm HD
CineForm-SDK developed by GoPro (open source)
FFmpeg
SMPTE standard
VC-2 SMPTE standard (a.k.a. Dirac Pro. SMPTE ST 2042)
Schrödinger
dirac-research
VC-2 Reference Encoder and Decoder developed by BBC (open source)
FFmpeg (the encoder only supports VC-2 HQ profile)
VC-3 SMPTE standard (SMPTE ST 2019)
VC-6 SMPTE standard (SMPTE ST 2117-1)
V-Nova VC-6 SDK
Grass Valley HQ/HQA/HQX
Grass Valley Codec Option
FFmpeg (decoder only)
NewTek NT25
NewTek SpeedHQ - used in Network Device Interface (NDI) protocol
NewTek Codec
FFmpeg
Stereoscopic 3D / Multiview
Multiview High Efficiency Video Coding (MV-HEVC; an extension of H.265/HEVC)
MainConcept MV-HEVC Encoder add-on
FFmpeg (decoder only)
x265 v4.0 or later (encoder only)
NVENC (for NVIDIA GPU)
Security and surveillance cameras
Guobiao standards (GB/T)
AVS-S-P2 (suspended)
SVAC (GB/T 25724-2010)
Infinity CCTV Codec (IMM4/IMM5/IMM6)
FFmpeg (IMM4 and IMM5 decoder only)
CD-ROM or CD-related video codecs
CDXL codec
FFmpeg (decoder only)
Cinepak (a.k.a. Apple Compact Video)
FFmpeg
Photo CD codec
FFmpeg (decoder only)
MotionPixels - used in MovieCD
FFmpeg (decoder only)
CD+G (CD+Graphics) codec
FFmpeg (decoder only)
VLC (decoder only)
CD+EG (CD+Extended Graphics) codec
Network video codecs
SMPTE RDD
LLVC (Low Latency Video Codec; SMPTE RDD 34) - used in Networked Media Interface (NMI; SMPTE RDD 40)
HEVC-SCC (Screen Content Coding Extensions)
x265 v4.0 or later (encoder only)
FFmpeg (decoder only)
ZRLE (RFC 6143 7.7.6) - used by VNC
Sun Microsystems's CellB video (RTP playload type 25) - used in Solaris's SunVideo Plus and Lawrence Berkeley National Laboratory's vic (Video Conferencing Tool)
Xerox PARC's Network Video (nv; RTP playload type 28) - used in Xerox's nv and Lawrence Berkeley National Laboratory's vic (Video Conferencing Tool)
CU-SeeMe video codec
GoToMeeting codec
FFmpeg (decoder only)
Microsoft
RemoteFX codec (used in MS-RDPRFX, an extension of Remote Desktop Protocol)
NSCodec Bitmap Codec (used in MS-RDPNSC, an extension of Remote Desktop Protocol)
Screen capture video codecs
Microsoft Camcorder Video (based on the GDI interface) - used in Microsoft Office 97's Microsoft Camcorder
VMnc VMware screen codec (based on the RFB protocol of VNC) - used by VMware Workstation
vmnc.dll
FFmpeg (decoder only)
Bayer/Compressed RAW video codecs
CinemaDNG (created by Adobe; used in Blackmagic cameras)
Redcode RAW (used in RED cameras) a modified version of JPEG 2000
Cineform RAW (used in Silicon Imaging cameras)
CineForm-SDK
Blackmagic RAW (used in Blackmagic cameras)
Blackmagic RAW SDK
Cintel RAW (used in Cintel Scanner)
FFmpeg (decoder only)
Apple ProRes RAW
FFmpeg (decoder only)
intoPIX TICO RAW
intoPIX fastTICO-RAW SDK & TICO-RAW FPGA/ASIC libraries
Canon CRX - used in Canon Cinema Raw Light movie
Canon RAW Plugin for Avid Media Access
LibRaw (decoder only; open source)
Sony X-OCN
Video games
FFmpeg
libavcodec
FFmpeg (decoder only)
CRI Sofdec codec - a MPEG variant with 11-bit DC and color space correction; used in Sofdec middleware
CRI P256 - used in Sofdec middleware for Nintendo DS
Indeo Video Interactive (aka Indeo 4/5) - used in PC games for Microsoft Windows
FFmpeg (decoder only)
Intel Indeo Video
Real-time
RivaTuner video codec (RTV1/RTV2)
FFmpeg (RTV1 decoder only)
Hap/Hap Alpha/Hap Q
VIDVOX hap codec
FFmpeg
DXV Codec
Resolume DXV Codec
FFmpeg
NotchLC
FFmpeg (decoder only)
VESA Display Stream Compression (DSC)
VESA Display Compression-M (VDC-M)
Point cloud compression formats
MPEG-I
Video-based Point Cloud Compression (V-PCC; MPEG-I Part 5)
Geometry-based Point Cloud Compression (G-PCC; MPEG-I Part 9; ISO/IEC CD 23090-9)
Enhanced G-PCC (MPEG-I Part 38; ISO/IEC CD 23090-38)
Polygonal mesh compression formats
3D Mesh Compression (3DMC) in MPEG-4 Visual, Version 2 (ISO/IEC 14496-2)
3D Mesh Compression Extension (3DMCe; MPEG-4 Part 16 Animation Framework eXtension (AFX) Amendment 1)
Frame-based Animated Mesh Compression (FAMC; MPEG-4 Part 16 Animation Framework eXtension (AFX) Amendment 2)
Scalable Complexity 3D Mesh Compression (SC3DMC; MPEG-4 Part 16 Animation Framework eXtension (AFX) Amendment 3)
Open3DGC (open source)
Pattern-based 3D mesh coding (PB3DMC; MPEG-4 Part 16 Animation Framework eXtension (AFX) Amendment 4)
Alliance for Open Media (VVM Working Group)
Polygonal Mesh Coding (PMC; under-development)
Draco - used in glTF and Universal Scene Description
libdraco (open source)
meshopt (KHR_meshopt_compression in glTF)
meshoptimizer (open source)
See also
References