Wikipedia / Glyn Anderson
Wikipedia / Glyn Anderson
Glyn Anderson has designed, programmed, and managed the production of video games starting with the Intellivision console. A musician as well as a programmer, he wrote the cross-platform sound and music driver used on many Activision games between 1989 and 1992, including Ghostbusters II and Lexi-Cross.
Career
Anderson started making games in 1980 as a programmer at APh Technological Consulting, the company that created the Intellivision for Mattel. He then worked at Activision creating Atari 8-bit and Commodore 64 versions of Megamania, Ghostbusters, and Hacker II: The Doomsday Papers.
Anderson's current company, Game Production Services, creates Location-based Immersive Virtual Experience (LIVE) training simulations, such as the Infantry Immersive Trainer and Joint Fires & Effects Trainer System (JFETS), primarily for the U.S. military.
Games
Year | Title | Company |
2003 | ||
Infogrames | ||
2002 | Stuntman | |
Interactive Imagination | ||
1999 | ||
Infogrames | ||
1998 | ||
1997 | Lightspan | |
1995 | ||
Golden Nugget | ||
1994 | ||
Pirates of the Caribbean | ||
1992 | Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! | |
1991 | Interplay | |
1990 | ||
F-14 Tomcat | ||
Shanghai II: Dragon's Eye | ||
1989 | ||
1986 | ||
1985 | Future Ball (complete but unpublished) | |
1984 | ||
Web Dimension | ||
1983 | ||
1982 | Land Battle | |
References
External links