Wikipedia / Activity selection problem
Wikipedia / Activity selection problem
The activity selection problem is a combinatorial optimization problem concerning the selection of non-conflicting activities to perform within a given time frame, given a set of activities each marked by a start time (si) and finish time (fi). The problem is to select the maximum number of activities that can be performed by a single person or machine, assuming that a person can only work on a single activity at a time. The activity selection problem is also known as the Interval scheduling maximization problem (ISMP), which is a special type of the more general Interval Scheduling problem.
A classic application of this problem is in scheduling a room for multiple competing events, each having its own time requirements (start and end time), and many more arise within the framework of operations research.
Formal definition
Assume there exist n activities with each of them being represented by a start time si and finish time fi. Two activities i and j are said to be non-conflicting if si ≥ fj or sj ≥ fi. The activity selection problem consists in finding the maximal solution set (S) of non-conflicting activities, or more precisely there must exist no solution set S' such that |S'| > |S| in the case that multiple maximal solutions have equal sizes.
Optimal solution
The activity selection problem is notable in that using a greedy algorithm to find a solution will always result in an optimal solution. A pseudocode sketch of the iterative version of the algorithm and a proof of the optimality of its result are included below.
Algorithm
Explanation
Line 1: This algorithm is called Greedy-Iterative-Activity-Selector, because it is first of all a greedy algorithm, and then it is iterative. There's also a recursive version of this greedy algorithm.
is an array containing the activities.
is an array containing the start times.
is an array containing the finish times.
Note that these arrays are indexed starting from 1 up to the length of the corresponding array.
Line 3: Sorts in increasing order of finish times time, using for example merge sort, heap sort, or quick sort algorithms.
Line 4: to store the selected activities that has the earliest finish time.
Line 5: that keeps track of the index of the last selected activity.
Line 9: up to its last element.
Lines 10,11: If the start time) is greater or equal to the finish time of the last selected activity.
Line 12:.
Proof of optimality
is an optimal solution, also ordered by finish time; and that the index of the first activity in A, i.e., this optimal solution does not, and the activities in A are disjoint by definition, the activities in B are also disjoint. Since B has the same number of activities as A, B is also optimal.
Once the greedy choice is made, the problem reduces to finding an optimal solution for the subproblem. If A is an optimal solution to the original problem S.
Why? If this were not the case, pick a solution B′ to S′ with more activities than A′ containing the greedy choice for S′. Then, adding 1 to B′ would yield a feasible solution B to S with more activities than A, contradicting the optimality.
Weighted activity selection problem
The generalized version of the activity selection problem involves selecting an optimal set of non-overlapping activities such that the total weight is maximized. Unlike the unweighted version, there is no greedy solution to the weighted activity selection problem. However, a dynamic programming solution can readily be formed using the following approach:
Consider an optimal solution containing activity . We now have non-overlapping activities on the left and right of . We can recursively find solutions for these two sets because of optimal sub-structure. As we don't know , where is the last non-overlapping interval with solution:
References
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