Wikipedia / Outline of software engineering
Wikipedia / Outline of software engineering
The following outline is provided as an overview of and topical guide to software engineering:
Software engineering application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is the application of engineering to software.
The ACM Computing Classification system is a poly-hierarchical ontology that organizes the topics of the field and can be used in semantic web applications and as a de facto standard classification system for the field. The major section "Software and its Engineering" provides an outline and ontology for software engineering.
Software applications
Software engineers build software (applications, operating systems, system software) that people use.
Applications influence software engineering by pressuring developers to solve problems in new ways. For example, consumer software emphasizes low cost, medical software emphasizes high quality, and Internet commerce software emphasizes rapid development.
Data mining closely related to database
Airline reservations
Cheque processing
Auctions (e.g. eBay)
Reverse auctions (procurement)
Calendars — scheduling and coordinating
Special effects for video and film
Post-processing
Databases, support almost every field
Embedded systems Both software engineers and traditional engineers write software control systems for embedded products.
Heating ventilating and air conditioning (HVAC) software
Engineering All traditional engineering branches use software extensively. Engineers use spreadsheets, more than they ever used calculators. Engineers use custom software tools to design, analyze, and simulate their own projects, like bridges and power lines. These projects resemble software in many respects, because the work exists as electronic documents and goes through analysis, design, implementation, and testing phases. Software tools for engineers use the tenets of computer science; as well as the tenets of calculus, physics, and chemistry.
Information systems, support almost every field
Operating systems
Signal processing, encoding and interpreting signals
Image processing, encoding and interpreting visual information
Simulation, supports almost every field.
Engineering, A software simulation can be cheaper to build and more flexible to change than a physical engineering model.
Traffic Control
Simulation
Testing
Visualization, supports almost every field
Engineering
Software engineering topics
Programming paradigm, based on a programming language technology
Databases
Graphical user interfaces
GTK+ GIMP Toolkit
Programming tools
Configuration management and source code management
LibreSource Synchronizer
Final Builder
Visual Build Pro
Parser creation tools
Libraries
Design languages
Patterns, document many common programming and project management techniques
Processes and methodologies
Agile
Heavyweight
ISO/IEC 12207 — software life cycle processes
Process Models
Metamodels
Platforms
A platform combines computer hardware and an operating system. As platforms grow more powerful and less costly, applications and tools grow more widely available.
Classic Mac OS and macOS PCs
Other Practices
Other tools
Computer science topics
Algorithms, well-defined methods for solving specific problems.
Data structures, well-defined methods for storing and retrieving data.
Computability, some problems cannot be solved at all
Complexity, some problems are solvable in principle, yet unsolvable in practice
Mathematics topics
Discrete mathematics is a key foundation of software engineering.
Other
Life cycle phases
Quality assurance, ensures compliance with process.
Product Life cycle phase and Project lifecycle
Release development stage, near the end of a release cycle
Software development lifecycle
Deliverables
Deliverables must be developed for many SE projects. Software engineers rarely make all of these deliverables themselves. They usually cooperate with the writers, trainers, installers, marketers, technical support people, and others who make many of these deliverables.
Application software — the software
Database — schemas and data.
Documentation, online and/or print, FAQ, Readme, release notes, Help, for each role
Administration and Maintenance policy, what should be backed-up, checked, configured, ...
Migration
Upgrade from previous installations
Upgrade from competitor's installations
Training materials, for each role
White papers, explain the technologies used in the applications
Business roles
Operations
Development
Consulting — customization and installation of applications
Legal — contracts, intellectual property rights
Support — helping customers use applications
Personnel — hiring and training qualified personnel
Finance — funding new development
Academia
Management topics
Hiring, getting people into an organization
Business topics
Quality programs
Software engineering profession
Software engineering professionalism
Legal
History of software engineering
History of software engineering===Pioneers=== Many people made important contributions to SE technologies, practices, or applications.
John Backus: Fortran, first optimizing compiler, BNF
Victor Basili: Experience factory.
F.L. Bauer: Stack principle, popularized the term Software Engineering
Kent Beck: Refactoring, extreme programming, pair programming, test-driven development.
Fred Brooks: Managed System 360 and OS 360. Wrote The Mythical Man-Month and No Silver Bullet.
Edsger Dijkstra: Wrote Notes on Structured Programming, A Discipline of Programming and Go To Statement Considered Harmful, algorithms, formal methods, pedagogy.
Tom Gilb: Software metrics, Software inspection, Evolutionary Delivery ("Evo").
Adele Goldstine: Wrote the Operators Manual for the ENIAC, the first electronic digital computer, and trained some of the first human computers
Lois Haibt: FORTRAN, wrote the first parser
Margaret Hamilton: Coined the term "software engineering", developed Universal Systems Language
Mary Jean Harrold: Regression testing, fault localization
Grace Hopper: The first compiler (Mark 1), COBOL, Nanoseconds.
Watts Humphrey: Capability Maturity Model, Personal Software Process, fellow of the Software Engineering Institute.
Michael A. Jackson: Jackson Structured Programming, Jackson System Development
Brian Kernighan: C and Unix.
Donald Knuth: Wrote The Art of Computer Programming, TeX, algorithms, literate programming
Nancy Leveson: System safety
Bertrand Meyer: Design by Contract, Eiffel programming language.
Peter G. Neumann: RISKS Digest, ACM Sigsoft.
David Parnas: Module design, social responsibility, professionalism.
Jef Raskin: Developed the original Macintosh GUI, authored The Humane Interface
Dennis Ritchie: C and Unix.
Mary Shaw: Software architecture.
Richard Stallman: Founder of the Free Software Foundation
Linus Torvalds: Linux kernel, free software / open source development.
Will Tracz: Reuse, ACM Software Engineering Notes.
Gerald Weinberg: Wrote The Psychology of Computer Programming.
Elaine Weyuker: Software testing
Ed Yourdon: Structured programming, wrote The Decline and Fall of the American Programmer.
See also
Notable publications
About Face: The Essentials of User Interface Design by Alan Cooper, about user interface design.
The Capability Maturity Model by Watts Humphrey. Written for the Software Engineering Institute, emphasizing management and process. (See Managing the Software Process )
The Cathedral and the Bazaar by Eric Raymond about open source development.
The Decline and Fall of the American Programmer by Ed Yourdon predicts the end of software development in the U.S.
Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides.
Extreme Programming Explained by Kent Beck
"Internet, Innovation and Open Source:Actors in the Network" — First Monday article by Ilkka Tuomi (2000) source
The Mythical Man-Month by Fred Brooks, about project management.
Object-oriented Analysis and Design by Grady Booch.
Peopleware by Tom DeMarco and Tim Lister.
The pragmatic engineer versus the scientific designer by E. W. Dijkstra https://www.cs.utexas.edu/users/EWD/transcriptions/EWD06xx/EWD690.html
Principles of Software Engineering Management by Tom Gilb about evolutionary processes.
The Psychology of Computer Programming by Gerald Weinberg. Written as an independent consultant, partly about his years at IBM.
Refactoring: Improving the Design of Existing Code by Martin Fowler, Kent Beck, John Brant, William Opdyke, and Don Roberts.
The Pragmatic Programmer: from journeyman to master by Andrew Hunt, and David Thomas.
Software Engineering Body of Knowledge (SWEBOK) ISO/IEC TR 19759
Related fields
Software engineering
Application software
See also
SWEBOK Software engineering body of knowledge
CCSE Computing curriculum for software engineering
Computer terms etymology, the origins of computer terms
Complexity or scaling
References
External links
Guide to the Software Engineering Body of Knowledge (SWEBOK)
Professional organizations
Professionalism
Education
Standards:
Government organizations:
Agile:
Other organizations:
Demographics
Surveys:
Other:
Computer Risks Peter G. Neumann's risks column.